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by datschge at 12:07 PM EDT on August 29, 2018
http://www.letmegooglethat.com/?q=extracting+BMS+arc+site%3Ahcs64.com
scnr

edited 12:07 PM EDT August 29, 2018
by kode54 at 5:07 PM EDT on September 1, 2018
It wasn't that obvious when I tried, but thanks. It was like the second result, I think.
by datschge at 6:08 PM EDT on September 1, 2018
Glad it helped. ^^;
by Xerxes at 9:33 AM EDT on April 9, 2019
bump
Since no form of BMSDEC or anything like that I could find was capable of converting the final boss music I just used the TP soundfont to do this https://www.dropbox.com/s/3a1y3cb1gawh759/tpganonnovolslide.ogg?dl=0

edited 9:34 AM EDT April 9, 2019
by Nonchalantree at 10:42 PM EDT on September 9, 2020
Time for another resurrection! I'm going to complete the TP SoundFont once and for all. But I had trouble understanding Yuuto on how to get the AW file number, (likely because of those missing characters that appear like this "�").

So for example, I have instrument #3's (hex is 026B). But I can't figure out where to find the corresponding AW file.

Anyone here who does understand how to do this?

EDIT: Nevermind, I found a VGMTrans fork to do the dirty work for me.

edited 11:41 PM EDT September 9, 2020
by Nonchalantree at 1:17 AM EDT on September 13, 2020
actually I take back that nevermind. Magicus's VGMTrans fork has trouble with getting some of the instruments.
by Blockteen at 4:54 PM EST on November 28, 2020
As with everyone here, I too am interested in TP SoundFont creation that's why I created a forum account to share my findings... and also to bump the topic ¯\_(ツ)_/¯.

Using the wsyster method is great if you want all the wave files, but I want the complete collection... root keys and loop points. Sure I could figure that out using Yuuto's guide, but I don't dabble in hex.

As Nonchalantree pointed out, Magicus' fork of VGMTrans has been able to spit out sf2 banks. But upon further inspection, his code only scans the first aw file. I know this because when you open the .baa file alone the log reads it can't locate BgmWave.0.aw. Also renaming a different file to be 0 results in a crash. If you open that bank_11 converted by VGMTrans in a soundfont editor you'll get 240 instruments of repeated BgmWave.0.aw sounds.

I'm not a coder, but if someone else can pick up where Magicus left off you might be able to write code to search for the rest of the .aw files in the wsys collection.
by BenOn90 at 8:00 PM EDT on August 22, 2021
Anyone having trouble with the Staff Roll’s bms files from Twilight Princess ? I tried to convert them into midi files but all I got is a 41o unreadable file.

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