Previous Page | Next Page
- by Yuuto at 5:34 AM EDT on August 10, 2012
- I hope I can create a tool to simplify that because it's so complicated.
These values are given in the .wsys file, after the 0xFFFFFFFF block. At first the loop start position, then the loop end position.
- by Lunar at 7:13 AM EDT on August 10, 2012
- "Btw what are bi-directional loop points?"
It's just when the sample plays backwards when it hits the loop point, then hits another loop point and plays forwards, etc. It most likely isn't used in TP, but it has some advantages... makes looping easier at least.
Hopefully the vibrato rate/depth is the same as in the game, also.
- by Yuuto at 7:40 AM EDT on August 10, 2012
- The vibrato is a bit weaker than actually in the game but I think this can be fixed in the conversion script.
- by TurbomanAlco at 11:07 AM EDT on August 10, 2012
- Oh, so it's right after the loop part. That should make things a bit easier. There's vibrato in this music? I never realy noticed mostly because I thought all the songs were prerecorded until I found out.
- by Yuuto at 11:16 AM EDT on August 10, 2012
- Take a look at e_zant.bms.mid. Instrument 203 (the boss remix sounds) in the Blizzeta part uses vibrato at some points (Mod Wheel coarse).
edited 11:18 AM EDT August 10, 2012
- by TurbomanAlco at 11:20 AM EDT on August 10, 2012
- I'll give that a look. The loop point values worked well.
- by Yuuto at 11:23 AM EDT on August 10, 2012
- That's good. But there's something I don't really understand: When I looked at instrumen 23 and searched for the samples 2f9 and 2fa I could not find them, the same thing with some others, too.
- by TurbomanAlco at 12:11 PM EDT on August 10, 2012
- What .bms are they from? They might use just a single wave without anything special or somthing. If you have to, go here and they got a bunch of cheaply recorded Twilight Princess songs and you can play it by ear. They should have every song just about. This probably the worst way to have to go but some parts may be recognizable and can be linked to a wave.
edited 12:13 PM EDT August 10, 2012
- by Yuuto at 12:20 PM EDT on August 10, 2012
- Instrument 23 is used in 1v1.bms.mid (and the other to versions). As far as I know this should be a pan flute. In this sequences they also use #22 which is an instrument from the Goron Mines and that can't be right.
- by TurbomanAlco at 12:44 PM EDT on August 10, 2012
- Maybe they reused an instrument. I got a strange problem with instrument 120. I know for sure that it's Z2BgmWave_14.aw_00000003 because it's the last instrument in aw 14 and it sounds good in the sequence. The problem is that it's slightly off and it overlaps it's own notes in the sequence. You would have to hear it to know what I mean. Also I had to geuss because on that instrument it says percusion but when I went to the percussion page there is no instrument 120. Is there a special way to do this?
Actualy come to think of it I know of two waves that sound exactly like eachother that fit in for instrument 120. I'll try the other one.
Previous Page | Next Page
HCS Forum Index
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Search this thread
Show all threads
Reply to this thread:
Halley's Comet Software
Generated in 0.0037s;