Where (if at all) would the "channel data" be stored in a GSFLib file? by TheUltimateKoopa at 8:52 PM EDT on July 31, 2012
For example:
I want to mute the channels (<_<) in Stilt Village from Donkey Kong Country 3 (GBA version obviously). After opening "AGB-BDQE-USA.gsflib" in HexEdit, at what address are the hex values for Stilt Village's channels? Stilt Village is the first track, i.e. AGB-BDQE-USA-0000.minigsf
And, if anyone knows, does it follow a similar pattern to 2SF, i.e.: Channel 1 = 0001 Channel 2 = 0002 Channel 3 = 0004 Channel 4 = 0008 Channel 5 = 0010 Channel 6 = 0020 and so on, until Channel 16 = FFFF?
So if I wanted to play Channels 3, 5, and 6, would I simply add 0004 + 0010 + 0020 and put the value at 0034?
Wait, so there's no way of muting individual channels? They're all "mixed together"? I assume PCM A is simply "left audio" and PCM B is "right audio"?
The only reason I wanted to know if you could mute channels in this, is because I wanted to see if I could then, after outputting the song to a WAV for each channel as individual files, I was going to open them up in Audacity, and then change the panning, to basically make them stereo, because the mono is one of the main things that make the quality of the soundtrack suck.