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by Level99 at 8:16 PM EST on February 3, 2014
Ye asketh...

http://droidsound.nighthorsemedia.com/

I'm fine with handing over ownership of the page/ftp (I don't mind using my personal ftp, or deleting this if someone else wants to get a real domain for it or whatever) to haspor or anyone he designates. No hosting of the APKs there until or unless there's a "final" of sorts, which would be fine. Hosting of the examples files are there though. The tiny one that was in most previous versions, and my Git-breaking one. Others will likely be on the way that include some and then as many of the vgmstream filetypes as I can cram in there.
by Team Fail at 12:58 AM EST on February 4, 2014
Speaking of vgmstream, it seems that when it hits the loop point in a stream, the music just dies. It keeps playing, but no audio is coming out.

As well, a temporary solution for file location: If you don't want to have to always put stuff on the SD card, I just use ES File Explorer, browse to my file I want to play, then set Droidsound to default for that file type. That way, in the file browser, when I tap the file, Droidsound starts playing it, regardless of where it is on the device (Internal storage or SD card). I have the same device Sir-Sabin has (Ace II x GT S7560M) and it works great for a legacy device.

edited 1:06 AM EST February 4, 2014
by Level99 at 1:07 AM EST on February 5, 2014
Might want to report your phone model and the issue over on the github if you're having that as a common occurrence.

There's also a parent issue open there about how Droidsound deals with external app file invocation. A lot is being worked on right now, methinks :)

And because you all seem to have these legacy devices I just went ahead and got an el cheapo one for myself so I can halfway replicate the bottom-end circumstances for these issue.

Bug Testing = srs bznss
by Team Fail at 1:37 AM EST on February 5, 2014
Well, for the sake of things, I guess I'll open a GitHub about and file a report. I might as well have an account there as there's a few projects I would like to keep tabs on anyway.

*signs up and submits bug report*
by kode54 at 11:52 PM EST on March 3, 2014
USF playback is real fun on my Nexus 4, where some files still don't play full speed, like Mystical Ninja: Starring Goemon.

I think there was also the issue I reported to haspor, that the player allocates a playback buffer based on sample rate alone, without rounding it up to a multiple of the channel count. The problem could arise that it asks the plugin to render an uneven number of shorts worth of samples, and the plugin reports that it produced exactly that many, even if it was a stereo file.
by RitzierHades63 at 3:07 AM EDT on March 19, 2014
Been a while.

Been a while since I updated Droidsound, too. Now that I have, I have a question: what happened to Override Song Length? In the version I had before, it wouldn't extend tracks that were timed shorter than the default song length; it would only cut off tracks that were timed longer. That's specifically why I updated Droidsound - I was hoping to fix that bug. Now the feature is gone? Is it going to come back?

BTW, not sure when (or if!) I last said this, but major thanks for the work you've done with this, haspor. The new Droidsound is far and away the best VGM player I've found for my tablet. Kudos.
by haspor at 1:01 PM EDT on March 19, 2014
Ritzier: I removed it and added generic looping, now it will properly use the loop points if any. If there is are no loop points, it just starts again. In my opinion it works quite well.

EDIT: Thanks, I try to improve it time by time :)

edited 7:05 PM EDT March 19, 2014
by the_audio_ripper at 4:08 AM EDT on March 22, 2014
USF cannot be played. It freezes or mutes.
by JFD62780 at 6:32 AM EDT on March 22, 2014
...Dude. Give the developers time to work their magic.

Or you could--oh, I dunno--help 'em, via This Topic? ;)
by RitzierHades63 at 1:00 AM EDT on March 30, 2014
No love for my fade request? :'(

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