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by Knurek at 3:15 AM EST on January 15, 2017
@mariofan12ify: No idea, if rips will happen, archives will happen as well.
by AnonRunzes at 1:23 PM EST on January 15, 2017
Well, with XMA1/XMA2 codecs being supported on vgmstream I thought of something like this:

Shadowrun(2007 "reboot" - more like "spin-off") was the "first" game to use Wwise middleware. With the Xbox 360 version I had, the codec the game used for its version was XMA2. I wanted to make a quickBMS script about parsing Wwise XMA2 files to normal XMA2 files so that they could be playable on vgmstream.

But now that I managed to break my own computer(the issues were more than just the screen - I used the POSITIVO brand which was prone to design errors), I had to be stuck with my cellphone until I can find an new computer.

Oh, and the 2007 game I mentioned doesn't seem to be on the joshw archives either.

edited 2:44 PM EST January 15, 2017
by kode54 at 9:13 PM EST on January 15, 2017
The PC version of Shadowrun Returns is already ripped, and it's in Ogg Vorbis format.

E: And I didn't know there was a Shadowrun game released in 2007. Oh well.

edited 9:15 PM EST January 15, 2017

E: A multi-player-only FPS? No wonder I have never even heard of it.

edited 9:19 PM EST January 15, 2017
by AnonRunzes at 9:26 PM EST on January 15, 2017
@kode54 - Yes, that exists as an in-name only kind of game. I didn't joke about it, especially since there are so many games, series, movies, books, etc. that makes use of its license only for its name. It's only worth mentioning as "the first game that used Audiokinetic Wwise".

edited 3:41 PM EST January 16, 2017
New Rip by Bonboon228 at 9:48 PM EST on January 15, 2017
I see your thread and raise you the DS Soundtrack of Harry Potter and the Deathly Hallows - Part 2 for the 2sf archive.

https://drive.google.com/open?id=0B1tOleEdCXgCcGpPMDZMTkhZc28

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