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by Benjamin at 7:17 AM EST on January 16, 2018
Could somebody upload sound effects for Super Mario Odyssey as well, please?

edited 7:51 AM EST January 16, 2018
[edit] (21 hours left)
by bxaimc at 8:24 AM EST on January 16, 2018
@benjamin: Sorry, I got rid of the files already.

@mygoshi: I meant data lossless, retaining loop points and such. I know what I’m talking about bro =3

@mariofan12ify: You could also try using vgmstream’s test.exe command line tool.

@Vector: I think it might be the same? Idk. And regarding Xenoblade 2: =3 all depends.

edited 8:33 AM EST January 16, 2018
[edit] (22 hours left)
by mariofan12ify at 8:34 AM EST on January 16, 2018
@bxaimc - I... don't know how to use the test.exe either...
[edit] (22 hours left)
by Benjamin at 9:05 AM EST on January 16, 2018
@bxaimc: Do you still have the bfsar? Or is that deleted too?
[edit] (23 hours left)
by bxaimc at 9:08 AM EST on January 16, 2018
It’s gone too but the bfsar did not contain sfx or sequences, other archives did. It only contained prefetch data.
[edit] (23 hours left)
by Benjamin at 9:15 AM EST on January 16, 2018
Are those archives gone too? Sorry for asking so many questions.
[edit] (23 hours left)
by bxaimc at 9:17 AM EST on January 16, 2018
EVERYTHING
[edit] (23 hours left)
by MoldyPond at 9:46 AM EST on January 16, 2018
So now that this gloriousness has finally been made public, does that mean there's no sense in waiting for the CD, or just because the files are 48000KHz does it not mean they're the highest quality?
[edit] (23 hours left)
by bxaimc at 9:57 AM EST on January 16, 2018
Depends. CD will always be higher quality if the rip uses a compression scheme, in this case DSP ADPCM, whereas CDs are PCM. Sure it’s 44k, but it’s totally lossless.
[edit] (23 hours left)

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