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by ChillyBilly at 11:15 PM EDT on September 9, 2016
Already linked to it in the aforementioned separate thread, but I believe it's appropriate I post it here, as well:


Warriors Orochi 3 Ultimate (PS3)
by ChillyBilly at 12:32 AM EDT on September 11, 2016
And here's some more stuff:


PC

One Piece: Burning Blood


PS3

Dragon Ball Z Budokai HD Collection


Wii

Dragon Ball: Revenge of King Piccolo


Until next time!
Berseria! by Farrenhyte at 7:45 PM EDT on September 12, 2016
Hey Vector, could I get a mirror for the gamerip on Berseria? Been trying to log into FF Shrine for a few weeks now, but to no avail.
by Vector Harbor at 8:32 PM EDT on September 12, 2016
Someone has made a mirror link here : Tales of Berseria (2016-08-18)(Bandai Namco).7z

edited 8:34 PM EDT September 12, 2016
by Farrenhyte at 8:39 PM EDT on September 12, 2016
Thank you very much!
by Knurek at 3:23 PM EDT on September 13, 2016
I got an outside contribution to the Hoot Archive, and it's so well done, I had to upload it to you guys.
(Still not having the time to do anything to the actual Hoot Archive)
Without further ado, enjoy ~550 X68000 sets made to work with the latest Hoot version.
by Vector Harbor at 5:56 PM EDT on September 13, 2016
Hoot Archive...?

What is this ?
by kode54 at 7:59 PM EDT on September 13, 2016
Hoot is a closed source Windows chip tune player, that everyone seems to love because everyone is on Windows anyway.
by Dais! at 10:24 PM EDT on September 13, 2016
I'm not sure anybody really loves Hoot, especially given how finicky it can be, but it's currently the only way to listen to the music of hundreds of (mostly Japanese) computer games...without playing them, of course. It also supports using MIDI synthesizers like the Roland MT-32 (emulated or physical), if the game supported them.

For these computer systems, it works like M1 does for arcade games, using the sound data taken directly from the files with little or no modification. In this sense, it usually enables more accurate archival and curation than seen in other emulated music formats, with less potential points of failure between original product and what is done to reproduce that sound in another environment. But that isn't a guarantee, and it can be a pain to use.

As an example, if you just want to hear the basic music from the X68000 Wolf Team game Granada, the VGM set is fine for your needs. But if you wanted to hear the MT-32 version of the soundtrack, Hoot would be your best option (unless you wanted an official hardware recording).

And in the rare event that something was found to be crucially wrong in the way that the VGM files were created (such as errors in how MESS emulates X68k audio), the files would have to be redone. Theoretically, data sets like the ones Knurek just posted should be future-proof, with any changes being on the part of Hoot itself. (I'd like to emphasize that this is a potential advantage of Hoot, not an absolute one)


edited 10:25 PM EDT September 13, 2016
by AnonRunzes at 11:03 PM EDT on September 13, 2016
Nevermind I just got that behind me.

edited 11:37 PM EDT September 13, 2016

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