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by marcusss at 7:47 AM EDT on June 9, 2017
I have done a fairly decent genh rip of burnout 2 but the original files, whether idx or rws (depending on platform) are not supported yet. Renderware sound games haven't been figured out yet I believe but a few of us love Burnout 2 and have been eagerly awaiting support for years in vgmstream.

edited 7:52 AM EDT June 9, 2017
by ChillyBilly at 3:18 AM EDT on June 10, 2017
Here's a few goodies:

PC

ClaDun Returns: This is Sengoku! (Once again, didn't have time to sort out the SFX, sorry)

PS2

Uchuu Keiji Tamashii: The Space Sheriff Spirits (I ripped this the same way as the Kamen Rider Kabuto rip from a while back, so the music's gonna sound a little strange)

Xbox 360

Bullet Soul: Infinite Burst

Hell Yeah! Wrath of the Dead Rabbit


Might have a few more uploads this weekend, we'll see!

edited 3:49 AM EDT June 10, 2017
by marcusss at 4:49 AM EDT on June 10, 2017
Lucidity XBOX360 XBLA I added it for those few that wanted to d/l it now but it should show on vgm server at some stage also.

edited 4:51 AM EDT June 10, 2017

edited 9:13 PM EDT June 10, 2017
by bnnm at 4:21 AM EDT on June 11, 2017

Uploads:
- Gunslinger Stratos Reloaded (PC)
Rare SQEX arcade/online game already shutdown. +2.5GB of Wwise PCM. Most songs loop but have proper endings.

- Wild Arms 4 (PS2) [@ frontend]
XWB/XWH re-rip with all tracks (JP/US). The original bigfile was simply WA4BGM.BIN but the header .XWH was in the EXE, split using AnonRunzes' BMS.


I also did a quick Wwise SoundbanksInfo.xml name extractor XLS, in short get this and run the msxsl.BAT in the same dir. Then run the wwise-renamer.BAT it creates.
For now only works with plain .wem (not from .bnk), and I only tested it with Gunslinger Stratos, but should be easy to modify.
Note that not every .wem has a name inside the SoundbanksInfo.xml


Btw @datschge and/or @Knurek, could you guys add some platform/domain filter to the joshw frontend? Like if I want to search for PS2 sets only.
by datschge at 5:15 PM EDT on June 11, 2017
@bnnm, that will be possible in due course.
by ChillyBilly at 11:52 PM EDT on June 11, 2017
Managed to squeeze in one more PS3 upload:

The Witch and the Hundred Knight
by Ultrafighter at 2:07 AM EDT on June 12, 2017
Hey Knurek, there're still 2 absolutely identical Driv3r sets in PC section, can anything be done about it? I guess this time one of those archives can be deleted without the second thought but it's up to you to decide.
@Datschge, that'd be cool, I'd really like to see such a feature too! Specifying wanted platforms before starting a search should be very useful for us and all future generations!
So long!

edited 2:09 AM EDT June 12, 2017

edited 2:10 AM EDT June 12, 2017
by Knurek at 6:11 PM EDT on June 13, 2017
Whoever uploaded GTA3 XBOX and Sonic the Hedgehog PS3 pacs, please either resume or reupload them, as the archives are broken.
by AnonRunzes at 6:54 PM EDT on June 13, 2017
@Krunek - "Whoever uploaded GTA3 XBOX and Sonic the Hedgehog PS3 pacs, please either resume or reupload them, as the archives are broken."
Will do. I still don`t know why are these broken archives still kept in the listing though, since the broken archives will still be there even after the upload is succesful, especially if the the file I`m trying to upload has the same filename.

However, here is some piece of advice next time anyone uploads a set at vgm.hcs64.com. Whatever you do, do not close the "Resumable File Upload" page after you`ve done uploading. Just wait for a little bit until it reaches its full size.

EDIT: Guess that renaming the filename to a new one is the only way to reupload that broken archive. Anyway the sets should be reuploaded by the time they`re done.

edited 8:37 PM EDT June 13, 2017
by datschge at 3:08 AM EDT on June 14, 2017
@AnonRunzes - Yes, one needs to rename an upload if the file already exists. The upload form will never overwrite an existing file. I'll look if and how I can move the check earlier so that unnecessarily uploading bigger sets that are then rejected is avoided from the beginning.
Edit: w/e, instead rejecting dupes I'll simply append '.dupe' to the file name and accept that. And if a file with the same file name is uploaded yet another time it will overwrite that dupe one then. *shrugs*

@Knurek - The files already have been completed as far as the upload form is concerned at the point they appear in the directory you access. Incomplete uploads can never trigger the copy move between the servers. So if a set is corrupted you can safely delete it and request a re-upload.


Please disregard all of the above. It appears phpseclib is aggressive about memory usage for no reason and that caused some bigger uploads to be interrupted (sorry for having you play the guinea pig again, AnonRunzes)... I replaced it with straight sftp outside php. No check if a file already exists for now.

edited 1:19 PM EDT June 14, 2017

@Knurek - the script now uploads the files with '.part' appended to their names and only removes that afterward so you'll see right away which files are still in progress of being uploaded or were interrupted (which shouldn't happen again, but better safe than sorry...).

edited 5:50 PM EDT June 14, 2017

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