Previous Page | Next Page

by Ultrafighter at 9:36 AM EDT on June 19, 2017
Hi Knurek, I've just discovered that both PC sets for Torchlight The First (namely "Torchlight (2009)(Runic)(Perfect World).7z" & "Torchlight (2009-10-27)(Runic)(Perfect World).7z") are absolutely the same, there's not a single exclusive file in any of them like in those Trine I rips. Maybe you'd choose to get rid of one copy of Torchlight #1 gamerip instead of keeping both?
These 2 archives are pretty small to begin with but I guess in this exact case the second one isn't needed at all. What you say?

BTW there's a pair of weird tracks in "The binding of Isaac: Antibirth" set, those two OGGs I'm speaking about can only be played in XMPlay since Foobar2000 can't even read format specs for those files... Has anyone else encountered similar problem?

@Marcusss: hmm, which platform of TMNT '07 are you ripping ATM? Just wondering.

See you guys!

edited 9:44 AM EDT June 19, 2017
by marcusss at 4:01 AM EDT on June 20, 2017
Hi Ultrafighter. I was ripping the xbox360 ver of tmnt 07. Using that program i saved the layer files but also converted to wav and the music is all bits and pieces. Hardly any music unless it is like PSX DOOM where they had samples and just mixed them together to make music.. i was uninterested in the end as there was nothing interesting that I would call music.
by Ultrafighter at 3:42 AM EDT on June 21, 2017
Yep, unfortunately it's right: there're so many top-notch (Goldeneye: Rogue agent, 007: Everything or nothing) or simply neat (Open season, 007: From Russia with love) scores which aren't so pleasant to listen to in streamed form! This mostly applies to dozens of EA (Sled storm '02, any SSX installment & many NFS ones) & UbiSoft soundtracks but I don't see any pattern here. For example there're no segmented compositions in Surf's up or Rainbow six: Vegas, Need for speed: ProStreet (PS2) or NASCAR 2005 Chase for the cup (GC), well there's plenty of such examples too.
You see highly interactive VGM can or can't be all "bits 'n pieces" as you said, apparently it depends merely on developer's whim (or choice of sound solution which is easier to be implemented into the game). One cannot tell what audio system the title uses until he rips it.
See you!
by marcusss at 11:04 AM EDT on June 21, 2017
Thanks for the Nex Machina rip Knurek :) Eagerly awaiting the re-rip of it as it has some playback issues atm hey..but the songs that DO work are awesome Ari's magic once again !!

I just uploaded some more X360 stuff.

* DSII Scholars of the First Sin. Only DSII was ripped on X360 previously. FSB5

* Kingdom Under Fire - Circle of Doom as previous rip was XMA and didn't work so this re-rip is XWB with looping.

edited 11:12 PM EDT June 21, 2017
by ChillyBilly at 11:17 PM EDT on June 22, 2017
More PC:

Bebop and Tempo

Crazy Catman

Dashy Square

Drifting Lands

MINDCUBES: Inside the Twisted Gravity Puzzle

Spacecats with Lasers


More later!
by DCX at 4:21 AM EDT on June 23, 2017
GTA VICE CITY PS2 is GTA VICE CITY STORIES, please fix the name! Thanks.

http://psf2.joshw.info/g/
by DCX at 4:30 AM EDT on June 23, 2017
Little question :
On Saturn/PSX games, sometimes the redbook audio is compressed as mp3. Is it possible to share a rip with the wav file instead?
by AnonRunzes at 8:50 AM EDT on June 23, 2017
@DCX - "On Saturn/PSX games, sometimes the redbook audio is compressed as mp3. Is it possible to share a rip with the wav file instead?"
I might very well plan to do that.
by Ultrafighter at 2:05 AM EDT on June 24, 2017
Anyone has plans to rerip Mortal kombat (2011) for PS3? Not only most ADPCM tracks (quad loops) from existing rip don't work there's probably lack of some short audio pieces from other FSB banks (containing SFX encoded using interleaved MP3), I recall discovering such files when I started my own rip many years ago (and stopped going through all these Audio_*.xxx archives rather soon).
So are there any folks willing to fix that old VGM set for future generations to benefit from better version? Believe me MK9 score totally deserves it!

BTW I've just remembered that my The warriors (XBox) set might be redone as well with help of that XWB Split tool (there're hundreds of single-stream XWBs though, those banks hold one relatively long composition each but there're also loads of additional music tracks, CS sound & so on in a few gigantic *.xwb banks, the latter contain thousands of ADPCM files each!). Possibly someone is even going to add much more cutscene tracks to his final release than I did, I actually excluded most IG CS sounds since they didn't contain any real music (IMO) in them. Whatever...
Goodbye all!
by DCX at 8:02 AM EDT on June 24, 2017
For Tekken Tag on PS2, the rip lacks the original Arcade soundtrack (switch possible in the options).

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source