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by mariofan12ify at 12:33 PM EDT on June 24, 2017
I might have already asked this before but the files for Mario Strikers Charged here have really shitty loops and are missing the character themes. Is this what they're supposed to be like or is there a chance of a better rip?
by ChillyBilly at 11:15 PM EDT on June 24, 2017
Time for rips galore!

PC

DEEP SPACE WAIFU

DragoDino

Hyperspace Invaders II: Pixel Edition

Intake

Legacy of the Elder Star

NEXT JUMP: Shmup Tactics

Ruzh Delta Z

Shmadow

Shooting Stars!

Super Galaxy Squadron EX Turbo

Valkyrius Prime

PS2

Kamen Rider 555

Kamen Rider Blade

Kamen Rider: Seigi no Keifu

Saint Seiya: The Hades

PS3

Mugen Souls Z

Xbox 360

NiGHTS into Dreams...


Heh, I was kind of in shmup fever during my latest round of PC rips. Anyway, enjoy!
by house at 6:27 AM EDT on June 27, 2017
PS2

Jikkyou Powerful Pro Yakyuu 8

Jikkyou Powerful Pro Yakyuu 9

I ripped from PS2.
It found rip technique from PS2 version more easily.
Now, I have 8, and 9.
If I got other PS2 series, then I post here.

edited 10:47 AM EDT June 27, 2017
by ChillyBilly at 8:09 AM EDT on June 27, 2017
@house: Mind sharing the method you used to rip those PS2 Power Pro games? I've tried ripping them myself, but haven't been able to extract the music successfully. Thanks in advance if you can!
by house at 9:33 AM EDT on June 27, 2017
@ChillyBilly
In my expectation, until 11 are easy.
First 4 byte is one file size written by little endian.
But, that is NOT include the size of the header part.
The header size is 0x800 (2048) byte.

So, First 4 byte little endian + 0x800 = One file
First 4 byte little endian + 0x800 + 1 is next file.
Very simple struct.

Case 12, complexity struct.
Case 8, or 9, BGM file is "STRBGM.VAS".
If drop "STRBGM.VAS" on foobar2000, you can playback 1st music data.
That's a simple struct, then you will get music if do split above method.
But On 12, occur error.
by Knurek at 10:42 AM EDT on June 27, 2017
@house: Both your links are for the PowerPro 8, can you provide the link for 9?
by house at 10:53 AM EDT on June 27, 2017
Fixed my past write.
Mistake Pasted.
by Knurek at 12:14 PM EDT on June 27, 2017
Reuploaded all PSP, Game Boy Advance and WonderSwan sets.
No change made to the actual sets, all PSP ones were switched from AT3+POS to plain AT3 (where possible). I've updated the playlist data, so everything in the archive should be playable with VGMStream as is.
I've also generated playlist data for GBA and WSR sets.
Let me know if I managed to break something while doing the above.
by AnonRunzes at 11:01 PM EDT on June 27, 2017
Okay, I don't usually post stuff regarding my uploads at vgm.hcs64.com, but here I am.

The Mad Dash Racing(XBOX) set will be uploaded on an untouched manner due to the fact that aside from .bika(which will also include all five language tracks from each demuxed video if available), the .str format might not be supported by vgmstream since I extracted it from archive.rkv using an unreleased, modified version of crystal_dynamics.bms that already exists on aluigi's site.

Therefore, I will only release the script when I get through all versions of all games Crystal Dynamics has developed until Tomb Raider Legend. I only need to check a few things first just to see if my modified script can properly extract whatever .rkv archives Crystal Dynamics has used on one of their games.

I'm not going to upload the set immediately though, I came here just to let anyone know about this.

edited 11:20 PM EDT June 27, 2017
by house at 7:26 AM EDT on June 29, 2017
PS2

Jikkyou Powerful Pro Yakyuu 10 Chou Ketteiban - 2003 Memorial

Jikkyou Powerful Pro Yakyuu 11 Chou Ketteiban

Jikkyou Powerful Pro Yakyuu 12 Ketteiban

Remember I said 12 complexity struct?
I lied.
12's struct is basically same.
From 0x2800, the data's exist.

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