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by AnonRunzes at 5:35 PM EDT on April 12, 2018
"But it seems to be missing the new songs from the 2.0.0 update."
bxaimc seemed to imply that you wanted the complete rip of that game, including the 2.0.0 tracks.
by bxaimc at 6:05 PM EDT on April 12, 2018
Eventually it'll be added to the main game rip. Obtaining titlekeys for game updates aren't the easiest thing in the world and at the moment, I don't want to bother SciresM (or anyone else that knows about this) with this as he's very busy with Atmosphère (Switch CFW). Maybe when this stuff becomes more user friendly perhaps?

edited 6:07 PM EDT April 12, 2018
by mariofan12ify at 6:41 PM EDT on April 12, 2018
Well I saw that simonmkwii has uploaded the game as well with a slightly larger file size. There might be some extra things in there.
by bxaimc at 6:55 PM EDT on April 12, 2018
(ノ°Д°)ノ︵ ┻━┻

No, there is no extra music in his rip... ಠ_ಠ

His rip has 185 BFSTMS in it. But, 17 of those are sfx/voice tracks I left out.

My rip, on the other hand, contains 168 BFTSMs, 2 movie M4As and the BFSAR.

(fwiw I’m not bashing his rip. I sincerely appreciate his effort)

edited 7:00 PM EDT April 12, 2018
by mariofan12ify at 7:02 PM EDT on April 12, 2018
Oh dang. :(
Well I guess I can wait for DLC tracks.
by AnonRunzes at 7:04 PM EDT on April 12, 2018
in the meantime i'll be planning out my next rips...
by marcusss at 7:56 PM EDT on April 12, 2018
Just a couple more to squeeze into hte latest batch hopefully

PC RIPS uploaded

* Masters of Anima (2018-04-11)(Passtech Games)(Focus Home Interactive) 58 MB
* Jumpdrive (2018-01-19)(Meteoric Games) 363 MB




edited 8:26 PM EDT April 12, 2018
by simonmkwii at 9:17 PM EDT on April 12, 2018
@bxaimc - Do you mind if I redo the Odyssey rip?
Because the bfwav files included have the generic hex numbered filenames that vgmtoolbox gives, also I found a bit more music in some of the other bfsar/bfgrp files.
by simonmkwii at 9:32 PM EDT on April 12, 2018
Actually, speaking of bfwav, the stereo panning issue really needs to be fixed.

It seems the left channel starts a set number of samples later than it should:

32KHz audio - Offset by 32 samples
44KHz audio - Offset by 44 samples
48KHz audio - Offset by 48 samples

It's a weird and very disconcerting issue!

EDIT: It doesn't seem to be a consistent number, but it's certainly a consistent issue!

edited 9:37 PM EDT April 12, 2018
by bxaimc at 10:10 PM EDT on April 12, 2018
Sure, as long as you can get it to be more complete.

edited 10:11 PM EDT April 12, 2018

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