Previous Page | Next Page

File Uploading by DaveMan1000 at 2:37 PM EDT on May 1, 2018
Just for future reference.

Whenever I download a file from here, they are all "WinRAR" formats (with the three books icon).

However, whenever I compress a file, it simply archives it to a RAR file (on my PC it shows a VLC Media Player icon (the traffic cone)).

Will that still be acceptable for uploading to here?

Also for reference, does the format of the file's contents matter, or must they be in their original formats?
by bxaimc at 2:50 PM EDT on May 1, 2018
.7z is the correct archive type, not RAR. Also, please no conversions. Original formats please. It’s ok if you unpacked them from larger archives like CPK or AWB for example but the data needs to stay intact. Stuff like FSB and XWB can be left as is in banks, but’s up to you depending on what tool you’re using cuz some tend to mess up the extraction.

edited 2:52 PM EDT May 1, 2018
by simonmkwii at 9:44 PM EDT on May 1, 2018
Added FAST RMX + 1.3 update (Switch)
Uses some new type of opus, by the looks.
by bxaimc at 10:09 PM EDT on May 1, 2018
Mmkay, thnx. Will take a look to see if it’s something that needs to be added to vgmstream.

edited 10:10 PM EDT May 1, 2018
by ChillyBilly at 11:19 PM EDT on May 1, 2018
@Ultrafighter: Here are the whole, unsplit archives for the PS1 Spider-Man games. Kudos to you or anyone else who manages to get some sound out of those "empty" tracks!


And while I'm at it, here's a few more uploads:

PC

Bullet Witch

PS1

Makeruna! Makendou 2

Twin Goddesses

Wacky Races


More later!
by simonmkwii at 11:46 PM EDT on May 1, 2018
Uploading all Switch-exclusive eShop games!
I'll upload the non-exclusive Switch eShop games a bit later on.
by simonmkwii at 11:49 PM EDT on May 1, 2018
Oh wow, Vroom In The Night Sky was made with the Nintendo Bezel Engine in early-2017, looks like that engine ain't so new after all, stupid mainstream media dickbags!

EDIT: Original build was December 2016, so even earlier!

In a file called boot.lua:

print "-----------------------------------------------------"
print "- boot.lua ------------------------------------------"
print "-----------------------------------------------------"

local engine = require 'BezelEngineInitializer'
local ScreenId = require 'BezelEnum.ScreenId'

-- engine:SetScreen(ScreenId.First, "First Screen", 1280, 720)
-- engine:SetGfxWorkMemorySize(256 * 1024 * 1024)
-- engine:SetPhysicsWorkMemorySize(512 * 1024)
-- engine:SetParticleFxWorkMemorySize(256 * 1024)
-- engine:SetListCapacity(16)
-- engine:SetAudioAssetQuantity(4)
-- engine:SetDebugConsoleEnabled(false)
-- engine:SetCulture("jaJP")


engine:SetDefaultCulture("jaJP")
engine:SetApplicationId("01BE2E10BD1D4436")

-- engine:SetParticleFxEmitterCount(1024)
-- engine:SetParticleFxEmitterSetCount(512)
-- engine:SetParticleFxStripeCount(400)
-- engine:SetParticleFxSuperStripeCount(400)
-- engine:SetParticleFxParticleSortBufferCount(400)
engine:SetParticleFxGpuBufferSize(4*1024*1024)
-- engine:SetParticleFxTemporaryBufferSize(512*1024)

engine:SetTickOrderCount(16);
-- engine:SetVsyncCount(2);
engine:Initialize()

print "<<<< Engine Initialized! >>>>"


edited 11:58 PM EDT May 1, 2018
by simonmkwii at 12:00 AM EDT on May 2, 2018
And next to every bfstm is an associated bfstm.2.fc, which is just XML data.

Here's an example:

<?xml version="1.0" encoding="utf-8"?><ArrayOfinfo xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Nintendo.BezelEngine.Build.Cache"><info><hash>26F3JDyYDKFoOwRlSFYBlw==</hash><path>Common\Audio\stream\chara_select.dspadpcm.bfstm</path><size>7665184</size><time>636221859710873967</time><type>Cache</type></info></ArrayOfinfo>
by Ultrafighter at 10:17 AM EDT on May 4, 2018
Hey ChillyBilly, can you please tell us what makes you think that COMPILED.XA whoppers contain BGM in both Spider-Man & Enter: Electro for PS1? Looking at both bigfiles I'd say that music should be somewhere else (if it's even streamed, not sequenced in this title).
These 2 huge XA files you uploaded can be compressed with such a good ratio because there're lots of zero fillers inside. I deinterleaved those original banks into 16 mono layers with one Alpha23's BMS, extracted their contents with another one but still couldn't find anything musical except a few occasional cutscenes (audio data in those COMPILED.XA giants is mostly the very same VOs & CS which can be found in your original rip).
And back to sequenced VGM hypothesis: it's not so wild as it may seem, for example 3Xtreme primarily used synthesized BGM and it was released just a year before Spider-man 1 (PSX version) came out. This fact makes my theory much more solid, don't you agree?
Or devs could utilize some invisible archives on disc a-la Ratchet & Clank 1 (or was it R&C2?) for PS2... This is quite a wild guess though.

@Simonmkwii - is there any update in regards to Doom for Nintendo Switch? Did you use Alpha's script I posted ITT or it was unneeded in the 1st place?
Anyway I wish you luck and hope that ripping project will be completed. Your effort's gonna appreciated for sure!

@BX - may I know if you've downloaded numerous sets (well 5 or 6 actually) I upped to MEGA and released here? I believe I can DL 'em myself and upload via that special vgm.hcs64 form but possibly there's no need in that?

See you guys!

edited 10:19 AM EDT May 4, 2018
by simonmkwii at 10:22 AM EDT on May 4, 2018
@Ultrafighter - Oh my god, DOOM on Switch is a nightmare, no pun intended.
I'd rather play with my own shit than sort out DOOM.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.2012s;