Previous Page | Next Page

by Knurek at 4:01 AM EDT on May 25, 2013
New rips for today:

PC:
Walking Dead, The (2012-04-24)(Telltale)

Saturn:
Snatcher (1996-03-29)(KCE Tokyo)(Konami) - added streams to 2ch-H rip.

PC Engine:
Megami Paradise (TCD)(1994-09-30)(NEC Interchannel)(NEC) - added 2ch-H tags, corrected set name
by Knurek at 11:39 AM EDT on May 25, 2013
One more thing FYI, Kingshriek, if you liked Hands of Time music, the GBC version of RoboCop was scored by the same composer.
by dissident93 at 12:48 AM EDT on May 27, 2013
Has anybody tried to extract the music from these games? If anybody is bored and wants to do it that would be cool, but don't feel like you have to haha.

-Saturn-
*J. League Victory Goal (1995)
*Blue Seed: Kushinada Hirokuden (1995)
*Neon Genesis Evangelion: 1st Impression (1996)
*Sega Worldwide Soccer '98 (1997)
*Pro Yakyuu Team mo Tsukurou! (1998)

-Dreamcast-
*Pro Yakyuu Team o Tsukurou! (1999)

-PlayStation 2-
*Pro Yakyuu Team o Tsukurou! 2 (2003)
*Pro Yakyuu Team o Tsukurou! 3 (2005)
by kingshriek at 5:05 AM EDT on May 27, 2013
Another batch of GBSs:
http://www.mediafire.com/?tbeu489ubz1fu9d

Chuck Rock (GB)
ECW Hardcore Revolution (GBC)
ESPN National Hockey Night (GBC)
Flipper & Lopaka (GBC)
Gremlins: Unleashed (GBC)
Jim Henson's Bear in the Big Blue House (GBC)
Monsters, Inc. (GBC)
NASCAR Racers (GBC)
NHL Blades of Steel (GBC)
NSYNC: Get to the Show (GBC) (Fix: added second music bank)
Razor Freestyle Scooter (GBC)
Robocop (GBC)
Shaun Palmer's Pro Snowboarder (GBC)
Snow White and the Seven Dwarfs (GBC)
Spirou: The Robot Invasion (GBC)
Suske en Wiske - De Tijdtemmers (GBC)
Top Gun: Fire Storm (GBC)
Zoboomafoo: Playtime In Zobooland (GBC)

I'm not going to look into GBA stuff anytime soon. Have little interest in music on the system (awful sound quality due to software mixing with limited CPU time) and zero previous experience programming/hacking anything on it.

edited 5:08 AM EDT May 27, 2013
by Knurek at 6:05 AM EDT on May 27, 2013
Very nice list of games, anything that reduces the number of red and yellow lines in the pmh's release list is A-OK with me. :)

Should be up on site in a few hours.
by mogikihei at 10:02 AM EDT on May 27, 2013
PC-FX HES Rip Is it possible?
Battle Heat
Blue Breaker Ken Yori mo Hohoemi wo
Boundary Gate Daughter of Kingdom
Doukyusei 2 (Probably, Only Sakurako's Theme)
Dragon Knight 4
Tengai Makyo Karakuru Kakutoden

edited 12:54 AM EDT May 28, 2013
by kingshriek at 8:51 PM EDT on May 27, 2013
It isn't possible to do true HES rips of PC-FX games. The PC-FX doesn't run on a HuC6280 CPU which the HES format requires. On the other hand, the HuC6230 (SoundBox) sound chip of the PC-FX is compatible with the PC Engine with regards to PSG, and the PC-FX BIOS sound driver uses very similar data formats that were used by PC Engine CD system card sound driver.

Due to this, I was able to make HES files of Yuna FX and Team Innocent* by converting the music data to PC Engine compatible form and hacking in a few new functions into the driver in order to get the tracks to play. This conversion is very difficult as the sequence data uses absolute addresses in their control flow commands which need to be converted from the 4-byte aligned addresses (PC-FX) to 2-byte unaligned addresses (PC Engine). This can be a nightmare to deal with, especially if sequence data for one channel calls into the sequence data for another.

Due to this difficulty, I won't be doing any more PC-FX HES files again. It's kind of pointless anyway since it's not an accurate representation of the original game music. As for a proper PC-FX rip format, I don't think it's worth coming up with one for a system that has so few games (with what, maybe 50% having PSG music?). For the PC-FX, a logging format is much more practical.

* A main reason why I did these two games was that both had all of their sequence data in main memory at all times and wave/envelope/etc. data were shared for all the sequences. Other games I looked would only read in one song into memory at a time (each with different wave/envelope/etc. data), which would have made gathering and converting all the music data much more difficult.

edited 9:18 PM EDT May 27, 2013
by Dais! at 9:44 PM EDT on May 27, 2013
thanks for all the hard work.

This is me speaking as the guy who doesn't understand anything, but since you mention logging formats - would any of the work you have done with the PC-FX be useful in ValleyBell's work at enhancing the VGM format? It's not supported yet, but I'm sure anything you can contribute would be welcome. I apologize if this is an issue that has already been raised.
by mogikihei at 12:44 AM EDT on May 28, 2013
Thanks for Description.
At present, there is no PC-FX VGM logging possible emulator.
MEES is not working,
Mednafen and MagicEngine FX to work but there is no VGM logging.
I think it's a Mednafen of open source if there is a possibility.
by Knurek at 8:24 AM EDT on May 28, 2013
Kingshriek, FYI, David Beckham Soccer was scored by Jake Kaufman - confirmed both by the music (sounds very virtish) and on the composer's website.

pmh entry will have fixed metadata.

And I managed to find another unripped virt game, Despicable Me - Minion Mayhem (2010-07-06)(WayForward)(D3 Publisher), uploaded here

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.1623s;