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Fantastic Journey rip by Yoshinkeru at 1:17 PM EDT on June 7, 2013
So I've always loved the music from Pro Pinball: Fantastic Journey, and I was certain that it was stored in a certain type of file--almost positive it was the 11c/22c/44c, yet I could never seem to extract it from there or anywhere. Finally I just gave up, fired up a "What U Hear" recorder, went into the table's sound test and recorded it from there. I just hope the quality loss is minimal.

Anyway, this is for the PC archives. Enjoy!

http://www.sendspace.com/file/fw8oxc
by mogikihei at 1:30 PM EDT on June 7, 2013
Thank you for fix of Cosmic Fantasy, I think this will be good.
by kingshriek at 2:39 PM EDT on June 12, 2013
Here's a new batch of rips. Enjoy!

http://www.mediafire.com/?hm19rt7d0nrya3b

Aladdin (GBC)
Asterix & Obelix Contre Cesar (GBC)
Beauty and the Beast: A Board Game Adventure (GBC)
Bill Elliott's NASCAR Fast Tracks (GB)
Buffers Evolution (WS)
Cruis'n Exotica (GBC)
Dexter's Laboratory: Robot Rampage (GBC)
Driver: You are the Wheelman (GBC)
Godzilla the Series: Monster Wars (GBC)
Godzilla the Series (GBC)
Indiana Jones and the Infernal Machine (GBC)
Kakurenbo Battle Monster Tactics (GBC)
LEGO Island 2: The Brickster's Revenge (GBC)
LEGO Racers (GBC)
Magnetic Soccer (GB)
Mary-Kate and Ashley: Get a Clue! (GBC)
Mat Hoffman's Pro BMX (GBC)
Maya the Bee and Her Friends (GBC)
NBA In The Zone 2000 (GBC)
No Fear: Downhill Mountain Biking (GBC)
Owarai Yowiko no Game-dou: Oyaji Sagashite Sanchoume (GBC)
Play Action Football (GB)
Prophecy: The Viking Child (GB)
Ready 2 Rumble Boxing (GBC)
Shrek: Fairy Tale Freakdown (GBC)
Star Wars Episode I: Obi-Wan's Adventures (GBC)
Star Wars Episode I: Racer (GBC)
The Little Mermaid II: Pinball Frenzy (GBC)
The New Adventures of Mary-Kate & Ashley (GBC)
Tom Clancy's Rainbow Six (GBC)
Top Gun: Guts and Glory (GB)
Vegas Stakes (SGB)
Wendy: Every Witch Way (GBC)
Zen: Intergalactic Ninja (GB)

edited 2:40 PM EDT June 12, 2013
by Knurek at 3:11 PM EDT on June 12, 2013
Lovely, lovely, lovely.

Kingshriek, I found some problems with your Shantae rip. At least one of the tracks is missing some percussion samples when compared to the gamerip I have:

Track #10, I've uploaded some samples here

LMK if you need more information. :)

//EDIT

I think this may be a false alarm - the gamerip was based on recordings provided on virt's site, I've tried playing the track in question in game and it sounds like your rip. Maybe virt just used different version of the song for the on-site recording.

I would still appreciate if you could look into it, to double-check me. The track in question plays during the first conversation with Mimic, roughly 5 minutes into the game.

edited 3:41 PM EDT June 12, 2013
by kingshriek at 10:40 AM EDT on June 13, 2013
I ran through the Shantae gbs in the BGB debugger and no obvious problems (bad bankswitches, execution on invalid addresses, writing to the interrupt enable register, etc.) were detected. And yeah, the in-game and gbs (via GBS2GB) versions of that track sound identical to me.

As far as ripping goes, Shantae was very straightforward. Every sound bank is self contained, each containing its own copy of the sound driver. All driver routines are in a jump table at the beginning of the bank so I'm positive I didn't miss any initialization.
by TheUltimateKoopa at 8:38 PM EDT on June 13, 2013
Two questions.
Firstly, is it possible to rip the remaining DKL2 tracks, that are, IIRC, the bonus stages, character parade, credits (i.e. swanky's swing), the unused boss bossanova theme, etc?

Secondly, are all of the Final Fantasy Crystal Chronicles games sequenced?
by CyberBotX at 1:59 AM EDT on June 14, 2013
I can tell you that FFCC: Ring of Fates as well as FFCC: Echoes of Time, both on the DS, are MOSTLY sequenced as far as their music goes, but they also contains a lot of streams as well, most of them for the vocal dialogue, but a few music tracks are also streamed. I believe the current 2SF sets of both those games lacks the streamed music tracks (I can't recall without looking at my own sets, but I belive RoF has 2 streamed music tracks that were listed in it's OST but weren't in the set, and EoT has 1 streamed music track listed in the OST but not in the set). I did release NCSF sets that contained those streamed tracks in them.
by Knurek at 2:40 AM EDT on June 15, 2013
@Kingshriek:

I'm not sure if this has anything to do with the rip, or if the game is coded this way, but the LEGO Racers rip seems to cut off first note of song. Compare beginning of BGM #07 to first loop start (0:48) to see what I mean.

A question about Alberto Jose Gonzales rips - most of your rips are from the GBC versions of games. I've kept the GB originals as unripped, just in case there's some difference in music between versions. You think I can safely set them to link to the GBC version?

Some other suggestions, mostly notable ports from other systems:

Gauntlet II
Navy Seals
Turrican
Dig Dug
Speedball 2: Brutal Deluxe
The Humans
Universal Soldier
Desert Strike: Return to the Gulf
The Ottifants (GG)
Pinball Dreams
Gear Works
James Pond II: Codename RoboCod (GG)
Micro Machines (GG)
Pinball Dreams (GG)
Sonic Spinball (GG)
Taz-Mania
James Pond 3: Operation Starfish
Lemmings 2: The Tribes
Mr. Nutz
Zool: Ninja of the "Nth" Dimension
Pinball Fantasies
Shaq-Fu
Ninku 2: Tenkuuryuu he no Michi
Pinball Deluxe
Pinball Mania
The Smurfs 2: Travel the World
Worms
Chicago Syndicate (GG)
Shaq-Fu (GG)
Pinocchio
Panzer Dragoon Mini (GG)
Namco Gallery Vol. 2
Micro Machines 2: Turbo Tournament
Namco Gallery Vol. 3
Nobunaga no Yabou (WS)
Sangokushi (WS)
Clock Tower (WS)
Mr. Nutz (GBC) - looks to have different music than the GB version, different developer (Ocean vs Planet)
Wings of Fury
Metal Slug: 2nd Mission (NGPC) - just a song select hack will do here, anything I can VGM log from. Done by Mega Man 3/4 composer
Sangokushi II (WS)


edited 2:41 AM EDT June 15, 2013
by kingshriek at 12:48 PM EDT on June 15, 2013
@TheUltimateKoopa:

I added the missing tracks to the Donkey Kong Land 2 rip. It's in the batch of rips linked below.

@Knurek:

I checked that specific LEGO Racers track in-game and heard the same behavior with the cut-off first note so the rip should be OK.

I looked over the unripped Alberto Jose Gonzalez games and found that the sound banks were identical for The Smurfs' Nightmare and Tintin: Prisoner of the Sun so you can safely link those. The different versions of Asterix & Obelix, Die Maus, Lucky Luke, and Tintin in Tibet have different sound banks (checking via crc32). The music is the same (upon casual listening), but there may be minute differences so I went ahead and ripped the Game Boy/Super Game Boy versions of these.

Anyway, here's a new set of rips:
http://www.mediafire.com/?rzloazsuhv5go6u

Alone in the Dark: The New Nightmare (GBC)
Armada: F/X Racers (GBC)
Armorines: Project S.W.A.R.M. (GBC) (Timer+VBlank)
Asterix & Obelix (SGB)
Barbie: Fashion Pack Games (GBC)
Buffy the Vampire Slayer (GBC)
CyberTiger (GBC)
Denki Blocks! (GBC)
Die Maus (GB)
Donkey Kong Land 2 (SGB) (fix: added missing tracks)
Dragon Tales: Dragon Adventures (GBC)
Gift (GBC)
Harry Potter and the Chamber of Secrets (GBC)
Hercules: The Legendary Journey (GBC)
Heroes of Might and Magic II (GBC)
Janosch: Das grosse Panama-Spiel (GBC)
LEGO Alpha Team (GBC)
Lucky Luke (GB)
Maya the Bee: Garden Adventures (GBC)
MTV Sports: T.J. Lavin's Ultimate BMX (GBC)
Portal Runner (GBC)
Pumuckl's Abenteuer bei den Piraten (GBC)
Pumuckl's Abenteuer im Geisterschloss (GBC)
Racin' Ratz (GBC)
Sabrina the Animated Series: Spooked! (GBC) (Timer+VBlank)
Sabrina the Animated Series: Zapped! (GBC) (Timer+VBlank)
San Franciso Rush 2049 (GBC)
Tech Deck Skateboarding (GBC)
Test Drive 2001 (GBC) (Timer+VBlank)
The Mummy Returns (GBC)
Tintin in Tibet (SGB)
Uno (GBC)
Walt Disney World Quest: Magical Racing Tour (GBC)
WWF Betrayal (GBC)
Xena: Warrior Princess (GBC)

Most of these are for games using the MusyX Audio Tools and were auto-ripped by a Python script I wrote. The script covers at least two versions of this driver and these were the unripped games I found that contain the code signatures I was looking for.

Games that are marked "Timer+VBlank" require players that support ugetab's Timer+VBlank additions to the GBS spec (v1.04u). As of this time, the only players I know of that support it are nezplug++ and GBS PLAYER 1.04u used in ugetab's GBS2GB (requires uncommenting ";#DEFINE TimeVBlank" in gbsplay.asm).

While ripping these, I noticed at first that rips using the earlier version(s) of the MusyX driver weren't playing correctly in nezplug++. After studying the differences between two versions of the driver (one that worked with one that didn't), I found that the non-working one was writing to addresses in the 5000-6000 range (which should be read-only) and by a stroke of luck, these were being mirrored to the sound I/O addresses in-game. I was able to determine how this bug was fixed in the newer version and patched the gbs files this affected. Doing so got them working in nezplug++. Not surprised none of these have been ripped before. Dealing with buggy sound drivers adds a ton of complexity to the gbs ripping process.

edited 1:10 PM EDT June 15, 2013
by dissident93 at 6:40 PM EDT on June 15, 2013
The video game music community thanks you for all your contributions, kingshriek. : )

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