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Corrupted Files by DaveMan1000 at 6:07 PM EST on February 10, 2020
Just download the rip of Shark Tale and the following files wouldn't open:
- (mov) movies_91
- audiostr_1
- audiostr_14
- audiostr_18
- audiostr_22
- audiostr_31
- audiostr_37

They were all the exact same file format as the rest, but none of them would either play, or convert in foobar.
About resumable file upl by almendaz at 10:02 AM EST on February 27, 2020
Greetings.
I want to know, how does one know if a upload at vgm.hcs64.com/upload/ was succesful, and if not, then the reason, barring server upload capacity. Thanks in advance.
by Basillica at 3:14 AM EST on March 4, 2020
@almendaz
It usually takes a bit for a rip to be added. You can see all the currently queued uploads here:
https://vgm.hcs64.com/upload/list.php



edited 6:26 AM EST March 4, 2020
by Basillica at 6:24 AM EST on March 4, 2020
For rips from Macintosh games, is it okay to convert the file to MacBinary to make it possible to rip audio in the resource fork as GENH with vgmtoolbox?

Also, what sampling rates can be stored in GENH? Because in classic Mac sound files, the sampling rate is stored as a 32-bit (16:16) fixed-point number, and the game I'm trying to rip has songs with sampling rates of ~22254.54546... (0x56EE8BA3) and ~11127.27272... (0x2B7745D1).
by almendaz at 4:27 AM EST on March 6, 2020
Thank you for answer. Late but not never. I was just worried that my uploads did not appear on server; also because of new (?) upload limit of ~0.2 GiB for rips.

Also, if memory serves me right, you could put any number (4 bytes) as frequency, and vgms will play it fine, o.c. I did not test the ENTIRE range of continuous values. For better programming, use TXTH, inside of which you can write any math operation for the sampling rates; I do not know about float values, as sampling rate is unsigned integer (uint32).
by datschge at 8:23 AM EST on March 6, 2020
Sorry, fixed the space for the upload form. Some previous uploads weren't removed correctly so there was simply lack of space on the upload server.
SD GUNDAM G GENERATION CROSS RAYS DLC Music by tRAIlOst at 4:23 PM EST on March 6, 2020
Would anyone be willing to rip the DLC music from SD GUNDAM G GENERATION CROSS RAYS?
by defcon at 5:23 PM EST on March 6, 2020
by Ultrafighter at 5:45 AM EST on December 9, 2017

2) The club also has pretty tiny yet neat score which is lossless on PC but really lossy on X360. I'd still appreciate it if someone checked out PS3 port, if not for presumably higher quality then for alternate mixes / versions of those tracks or even unique compositions. If Blur (racerz) is rippable and there's even a BMS dedicated to 007 Blood stone then it'd be no problem to get a hold of BGMs.
A pair of tracks I upped are absolutely swell but there's much more to this soundtrack: dark ambience and driving beats aren't all what it's got to offer us!
Oh and I almost forgot the most important part! This original soundtrack's by Richard Jacques (he scored Western racing games or shooters as well as select Sonic spinoffs) and a few additional compositions are courtesy of Jesper Kyd (!);


Ultrafighter hello.

Do you have THE CLUB (PC version)?
by bxaimc at 8:11 PM EDT on April 4, 2020
Persona 5 Royal (2019-10-31)(P-Studio)(Atlus)[PS4]

Enjoy (Note: you’ll need to grab an automated build from appveyor linked in the vgmstream github page since this contains encrypted adx until a release is pushed out)

edited 8:14 PM EDT April 4, 2020
by ChiefKono at 8:02 AM EDT on April 12, 2020
@bxaimc
Sorry for forgetting to mention this in the filename, but my rip of infinity for the PS1 is a rerip. There's an existing rip made with a generic driver and missing one track.

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