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by Lazlo52 at 2:28 PM EST on February 21, 2022
Blaeh! I just looked up some gameplay and l guess l just imagined it. Thought the game did some instrument muting, but clearly that's not the case. Played the game half a dozen times, but my memory still fails me! Oh, well, nevermind me, then.

Thanks for the USA stream files, though. That was the only major thing missing.

edited 2:34 PM EST February 21, 2022
by punk7890-2 at 7:28 PM EST on February 21, 2022
@Lazlo52

Turns out there was 4 exclusive songs in the USA version. I've updated the set over here for now.

edited 7:29 PM EST February 21, 2022
by Nyarlathotep at 2:55 AM EDT on April 2, 2022
Would anyone be able to rip the music from the PC game, "Yu-Gi-Oh! Power of Chaos?" There are three versions of the game "Yugi the Destiny," "Kaiba the Revenge" & "Joey the Passion." Each version only has about 10 tracks, but said tracks are unique to each version of the game.
by bnnm at 10:06 AM EDT on April 10, 2022
Some notes for people uploading sets using the frontend (https://vgm.hcs64.com/upload/).

- Don't upload split archives (7z.001 7z.002...) as the uploader always breaks these (notice the filesizes get bloated) and we can't control this.
If you need to upload files bigger than max, upload to some decent hosting and post the link here or preferably on hcs64's discord as it may get overlooked in the forums.
It may also work if you manually split files into N sets (Blah blah[PC](part1).7z, Blah blah[PC](part2).7z) and use the uploader.

- Issues with your set may be notified in the pending upload list (by adding a comment) so keep an eye on that:
https://vgm.hcs64.com/upload/list.php

- Sets are irregularly uploaded so don't fret if it takes a week or more.
by bnnm at 11:00 AM EDT on April 10, 2022
Also some guidelines when ripping sets.

- Set format:
Must be .7z (not .zip/.rar). Preferably high compression but not "solid" type (either is accepted).

Filename: "[uploader name]Game name in English [optional, phonetic name of original release] (Release date YYYY-MM-DD)(Developer)(Publisher)[Platform][other tags].7z"

If dev and publisher are the same put it just once. "Tags" are any text that help us understand what is your file about: [re-rip/rr] = newly done, [upd] added some files, [unplayable] if the set can't actually play but you still think it should be added, etc.


- Set contents:
Don't make a base folder with the set name: DON'T "Game-name (dev)[PC].7z/Game-name (dev)[PC]/01.adx"
Instead: "Game-name (dev)[PC].7z/01.adx"

Sets should start with base files, so avoid "Game-name (dev)[PC].7z/bgm/01.adx" for no reason (there are exceptions, like a set containing multiple sub-games or too much music that is easier to use in subdirs). You can add subdirs for non-base music like DLC, movies, etc. If you use .txtp in the base folder you can move

Generally only add SFX/voices for jingles/musical stuff, unless you have a good reason to preserve them.

Movie audio is ok to include but try to avoid videos that are just sfx.

You may add a !playlist.m3u to play certain files in order, or !tags.m3u instead (see below). For rip info put a text file like !info.txt, and extra stuff (like helper .bms or interesting files that aren't directly used) preferably put them into a !extra.7z so they don't clutter the music.


- Data *must* be original audio format, unmodified as extracted from the games:
* If vgmstream plays the file as-is, don't change it to another format (even if data is somewhat preserved). For example, don't transform .fsb to .ogg.
* If you are using UnityAssetStudio be aware to uncheck "Convert audio to WAV", so original .fsb are extracted.
* If you have a custom .vag/dsp/etc (PS2 audio), don't transmogrify to .ss2/dsp/etc via .bms (use TXTH).
* Generic containers can be extracted to get audio, but audio containers preferably keep as-is:
https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md#containers
* If you have .ogg, don't change the files to add tags (see below)
* EA formats like .mus are playable if you have the corresponding .mpf, don't extract (that way it's much easier to setup full songs with .txtp)
* CD-DA audio can be changed to .flac. If game has actual .wav preferably avoid .flac though, as it may delete metadata
* Movie audio can be extracted into the original format (no .usm to .wav, but .usm to .hca), using tools like VGMToolbox or ffmpeg or custom bms
* There are some exceptions accepted case by case.

The proper way to play unsupported formats is using a .txth that tells vgmstream how to play the file, so original data is preserved. If you want to modify it for your personal use that's cool, but please upload the original data.


- Don't rename files. Some exceptions are:
* Special extensions .lwav/logg/etc may be used (see below)
* If there aren't filenames to begin with in extracted files you can use anything, but typically should be (original bigfile)_(0-padded number).(ext)
* If files are scattered across directories you may use (dirname)~(filename).ext for clarity
* may add prefixes like "(movie) filename.ext" too but consider adding a /movie dir instead
* you may name TXTP, *SF and other fake formats you create anything


- Extensions:
You may change common extensions that get hijacked by players to our designated fake ones if necessary: .wav > .lwav, .ogg > .logg, etc. But NOT .wav > .xwav (use .lwav).
https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md#common-and-unknown-extensions

Also don't change extensions just to force files into vgmstream (unless you have a *very* good reason). Instead notify so it can be fixed. For example don't .xms > .lwav. Once fixed in code, any game using original extension (.xms) will work.

Exception of this are clearly fake extensions, or incorrectly made up by some faulty .bms (like .wav instead of proper .at3, use the latter).


- Tagging:
If you want to tag streamed/extracted music consider using !tags.m3u:
https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md#tagging

This doesn't apply to *sf formats that have their own tagging.

Also you can make .txtp can be renamed to anything you want (being a fake format) then point to some original filename.

In rare cases we may have an original set then a [tagged] variation with renamed files, but consider just updating the original set with !tags.m3u.


- For wwise sets consider following this (basically: include .bnk, don't rename .wem):
https://hcs64.com/mboard/forum.php?showthread=61770

Note that vgmstream has evolved by leaps and bounds and we aim for preservation, so if you are used to old ripping ways consider joining discord for some guidance.


edited 12:25 PM EDT April 10, 2022
by TimmyTurner1 at 9:21 PM EDT on April 10, 2022
Quick question: was the tagged version of Final Fantasy VI's Pixel Remaster ever uploaded? I saw on the contribute page that it was submitted, but it's been in progress since the game was released.
by almendaz at 11:36 PM EDT on April 11, 2022
Greetings.

@bnnm


"Sets should start with base files, so avoid "Game-name (dev)[PC].7z/bgm/01.adx" for no reason (there are exceptions, like a set containing multiple sub-games or too much music that is easier to use in subdirs). You can add subdirs for non-base music like DLC, movies, etc. If you use .txtp in the base folder you can move"

>> What is the threshold for "too much music"? I think (just my opinion) that we should at least point out which source file each extracted audio comes from, if sound is spread out between many source files.


"Generally only add SFX/voices for jingles/musical stuff, unless you have a good reason to preserve them."

>> While ripping music data, rippers could upload their leftover(?) sfx audio to that other webpage which hosts sfx data, I don't remember its name. Two birds in one shot.
LEGO Dimensions (DLC) (2015-09-27)(TT Games)(Warner Bros. Interactive Entertainment)[Wii U][update] by Puterboy1 at 11:14 AM EDT on April 12, 2022
Link: https://1drv.ms/u/s!AomJkXUiAXQ4kma2OrzaHDMY6NSk?e=W50Xba
LEGO Star Wars - The Skywalker Saga (2016-04-05) (TT Games) (Warner Bros.) [PC] by Puterboy1 at 11:21 AM EDT on April 12, 2022
Link: https://1drv.ms/u/s!AomJkXUiAXQ4gZdPbK71PaiaEAcg3w?e=lY0VyP
Iruna Online OST by Danilo82 at 7:36 AM EDT on April 28, 2022
I've set it to 3 days, please download it before its too late
it is the original format file
https://litter.catbox.moe/zf16ca.7z

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