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by Ultrafighter at 7:37 AM EDT on June 10, 2014
If you really want to check bitrate values out then as I said simply try opening those extracted MUS files with an ADPCM player by that exact author and it should almost definitely work. BTW I forgot to mention that it also has a built-in converter to PCM WAV so this function makes it interchangeable with that sx.exe.

I get that those EAMs are probably not 100% original game files retained as they originally were although I haven`t ripped all those games myself. However many years ago I completely processed all the music from "Sled storm" (2002) using just that tool by FastElbja (if to mention GoldWave for further merging of segments) and everything worked out just perfectly fine. I`d like to specifically point out that happened a few years before I even found out anything about EAMs and HCS64 rips.

That`s all I can help you with, if solutions suggested by me don`t satisfy you you can always attempt searching for more programs yourself IE the ones which would be able to do the work more appropriately.
by godzfire at 4:30 PM EDT on June 19, 2014
I've uploaded the PS1 rip of WWF Attitude Beta. The big difference between the Beta version and the Retail version is the Beta themes were 2:00 in length, while the Retail were only 1:00.

Information from the XA's via vgmstream:
Sample Rate: 37800 Hz
Channels: 2
Encoding: CD-ROM XA 4-bit ADPCM
Layout: CD-ROM XA
Metadata From: RIFF/CDXA Header

It's uploaded HERE. Please let me know when you downloaded it so I can remove it.
by godzfire at 1:04 PM EDT on June 24, 2014
Here are rips of the three WWF/WWE wrestling games for XBox:

RAW 1 (ADX)

RAW 2 (XBox ADPCM)

WrestleMania 21 (Euro) (XWB)

Again please let me know when these are uploaded so I can delete from my server.
by Ultrafighter at 1:49 AM EDT on June 28, 2014
You might want to extract contents of XWBs from WrestleMania 21 with help of unXWB as it`ll let you include only actual music in the package you offer for archiving because as far as I remember each contender sound XWB contains something like crowd cheering and possibly some quotes by him in addition to an entrance music track. The choice whether to consider my advice or leave your initial rip intact in up to you, it`s very unlikely anyway that current state of things will stop Knurek from adding it to console music archives.

PS. Almost forgot! To be able to play extracted WAVs you should add either "X" or "L" in the beginning of their extensions because the game in question uses the same format as Raw2. I suppose you`ve already done something similar to XBox ADPCM files from the latter title to make them playable with VGMStream?
by godzfire at 4:14 PM EDT on June 28, 2014
I had considered extracting them to normal wavs, however it seems the archives people upload on here are simply the untouched game audio files, so I was trying to keep with the normal rule.
by Knurek at 11:32 AM EDT on June 29, 2014
Not really, I'd prefer to have the SFX/Voice data removed if possible.
by godzfire at 6:35 PM EDT on June 29, 2014
So do you want all of them converted from their native files to wavs or just that one game?
by Knurek at 8:23 PM EDT on June 29, 2014
Don't convert to wavs, just unpack the single files from XWB and remove the SFX/crowd cheering.
Something like extracting ADX files from AFS archives.

If that's not possible without converting the source to another format, leave it as it is.
by godzfire at 8:25 PM EDT on June 30, 2014
Well the only way I was able to extract from the XWBs were via getting everything out via conversion.

So then can you upload the 4 sets then and let me know when I can take them down please?
by Knurek at 9:49 AM EDT on July 1, 2014
Done, feel free to remove.

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