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by Kirishima at 2:15 PM EDT on September 19, 2014
I'm not familiar with how foobar works, so what did you do to get replay gain to indicate that? I tried right clicking, replay gain/scan per-file track gain, and got no such message, but i did fix the file length issue.
by dogman91x at 11:55 AM EDT on September 20, 2014
Then nothing to worry about. It shows up in the peak information after scanning and doesn't let you update the tags.
by Kirishima at 1:24 PM EDT on September 20, 2014
You should use vgmtoolbox's xsf tag editor to change the tags to your liking.
by Ultrafighter at 11:44 PM EDT on September 25, 2014
Hi Knurek, are still sorting that huge contribution made by Alpha23 and splicing it with already enormous archives of sets courtesy of HCS team and some users here? Anyway I`ve already gotten quite a few questions piled up in my head so I think it`s finally time to ask them before they escape from there so here it goes:

1) Was original 2007 "Crackdown" (not "Crackdown 2" from 2010) as well as "WWE All stars" submitted in Alpha`s first bunch (not the most recent one)?

I`m simply interested in these two X360 rips and am just hoping that if any of them happens to be among the titles currently awaiting your approval and a pass to HCS`s own collection hosted on JoshW.info servers as of now then maybe you can process and upload them beforehand. Hope it`s not much of a hassle for you.

2) Were you the one who ripped and added "American chopper 2: Full throttle" for GC back in the day and even if it wasn`t you you should check all the incoming third party rips anyway, shouldn`t you? What particularly puzzles me is absence of entirely musical BIKs from "sound\cd" folder (a ripper shouldn`t miss them as all the same tracks but encoded in GC ADPCM and put into FSB containers are located right there and all those 29 compositions form up this rip). As I said each one of aforementioned 29 main ingame tracks is available in 2 different yet lossy encodes but the corresponding HCS set only includes FSBs and entirely overlooks BIKs. Was such a decision made because the latter ones were supposedly of lower overall quality or because of undexultiplexibility of Bink videos at that specific state (although demuxing shouldn`t be absolutely necessary in our case since each musical BIK holds a single audio track and no video data altogether; of course classic movies are a different matter so that I can understand their absence in the rip from JoshW.info).

So is answer to all his way simpler than I ever expected or did I guess all the background processing details correctly?

3) Do you take a separate game original lossless (CD) tracks requests? There has to be a FLAC, APE or at least TAK rip corresponding to each MP3 encoded version normally obtainable from archives. It`s just that I know one soundtrack to a PSX game using Redbook audio which is especially dear to my heart but both iterations of it I`ve ever possessed are MP3 compressed and that`s correct when talking about PSF archived ver. too.

So if I ask you kindly enough will you be able to post it in all its originality either here or in "The official streamed VGM distribution thread"? I believe I`m not asking too much with this one. Oh and of course I expect it to be on some side file hosting site since it shouldn`t fit into JoshW.info standards I guess.

4) And the last not the least. Remember me suggesting to put DLC titles in set names? Obviously I had no idea about maximum possible amount of them like in that Borderlands sequel example you made quite some time ago so it`s surely not too convenient to have them all listed like that. But right now I`m introducing a new and wiser solution instead of that earlier and way more awkward one: to either put a specific tag right after all the names a game is known under (something like (DLC) or (MP) & (XP) for older games) or add some additional line to a VG`s title between a name and a release year. The latter can be like "Borderlands 2 + DLCs (2012-09-17)...".

The only reason I care about it this much is because a theoretical consumer might be particularly looking for addons content but might easily miss them if current naming scheme is continued to be used. It`s just not so easy-to-guess with the current naming policies but it`s also possible I put too much thought into foreseeable troubles an imaginary archives user can get into...

Goodbye, I hope I didn`t bother you much with all these requests, propositions, initiatives and of course all this gigantic message.
by MainMemory at 10:39 AM EDT on September 29, 2014
The rip of Pac-Man World PSX seems to be missing the music for Far Out. It has Gimme Space as SLUS-00439_SCIFI2.genh which is almost the same, but missing a few instruments compared to Far Out. I'm glad to have finally found a rip after searching for so long, but Far Out is the main reason I was searching for one.
by Kirishima at 3:02 PM EDT on October 2, 2014
@Ultrafighter

Just a question for #3, if you wanted a soundtrack cdda soundtrack from a game, why not rip it yourself? If you own the game, it should be easily rippable if with something like WMP. If you have a disc image, make sure it doesn't contain fake lossless music with something like Neil Corlett's "Informer"

edited 8:08 PM EDT October 2, 2014
by Mario Kinnikuman at 7:15 PM EDT on October 11, 2014
Posted this in the VGMstream thread, but perhaps it wasn't quite the correct place, in hindsight.

I'm using Winamp 5.66 3516. Updating to the latest VGMstream plugin is anyone else having issues with .FSB playback? I notice some sets, like LA Noire from the Josh W X360 archive are no longer working.

Last VGMsteam version it worked with: r1024.

edited 12:32 AM EDT October 12, 2014
by Yoshinkeru at 4:04 AM EDT on October 12, 2014
RE: Mario Kinnikuman

Hey, me too! The FSBs work fine in XMPlay, but not foobar anymore. What's up with that?
by dissident93 at 11:39 AM EDT on October 14, 2014
@Knurek: Late news, but it does seems like Koichi Sugiyama composed for Derby Stallion (says so on his website)

He doesn't list what version or system he worked on, so it might have been an earlier title the PSP version is based on. If anybody can confirm the exact title(s) he worked on, that would be greatly appreciated.

EDIT: seems like Derby Stallion P was by Manami Matsumae. (from the credits on Nico Nico)

edited 12:40 AM EDT October 15, 2014
by dormouse at 7:45 PM EDT on October 16, 2014
The Duel Monsters III rip sounds pretty weird, lots of speedups everywhere. I remember there being an older rip that isn't like this, and fortunately it's still on the internet: http://ocremix.org/chip/85

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