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by Ultrafighter at 1:11 AM EST on December 6, 2014
Thanks for Smashing drive Kirishima.

As for CONs they may be those WAV / SGT containers I`ve encountered in at least 3 VGs for original Xbox (in case of one title they`re also used for PC port of that specific game). Keep in mind however that WAVs put inside your "ConnectFiles" might be typical Xbox ADPCM but can also be Microsoft ADPCM. The latter codec should only be utilized on PC platform however so I don`t think you`ve got to find such files in your CONs (given that we`re speaking about the same kind of container of course).

Bye!

edited 6:34 AM EST December 6, 2014
by Kirishima at 5:16 AM EST on December 6, 2014
@Ultrafighter

Thanks for your input. I was asking about those archives because i wanted to extract audio from tenchu to compare to the ps2 version. I've tried genh them to see if they were xbox adpcm, but they weren't. closest was pcm, but there was still unwanted noise. Music itself for the game might be wma, since the exe had a bunch of those listed.
by Ultrafighter at 9:44 AM EST on December 6, 2014
If you`re really dealing with that specific kind of files I was talking about then there shouldn`t be any need for such in-depth methods, all the tracks / sounds contained in a CON should already be there with required headers and one has got to be able to extract them all with any generic file scanner which supports the most standard RIFF Wave type of header. Maybe this is what VGMToolbox does if to choose "RIFF style header" in its generic file cutter tab but I haven`t tested it yet.

Anyway good luck with your current and any future affairs. See you!

edited 3:17 PM EST December 6, 2014
by Kirishima at 7:22 AM EST on December 7, 2014
@Ultrafighter

There are no riff headers in the file. It was one of the first things i checked for. I can only guess that these files might be encrypted.

Edit: Nevermind, there is some audio that is clear. but others range for audible to heavy static, and some are just plain mixed up.

edited 2:35 PM EST December 7, 2014
How would I contribute to this? by Hiccup at 3:27 AM EST on December 13, 2014
Should I just post the 2sf files here in a 7z?

edited 8:47 AM EST December 13, 2014
Goblet of Fire 2sf by Bonboon228 at 6:35 AM EST on December 16, 2014
Hey, has anyone here ever manage to successfully rip music from the NDS version of Harry Potter and the Goblet of fire? I tried ripping the 2sf files from the rom file, but when I try playing them in foobar200, I get an "Invalid 2sf" error.

What course of action do you guys recommend?
by Hiccup at 10:04 AM EST on December 16, 2014
@bonboon228
Try Mario Kart DS Course Modifier or VGMTrans.
Disregard my previous post... by Bonboon228 at 1:29 PM EST on December 17, 2014
I managed to rip the games SDAT and make a NCSF set from it. Lo and behold, it is a practically flawless set! I can now succesfully say, that Harry Potter and the Goblet of Fire NDS has been ripped. I shall soon be putting a zipped file containing the tracks, which I also custom named, on my Google Drive.
Cheers.
by Vittas at 7:14 AM EST on December 18, 2014
Lemme guess, Final Fantasy Crystal Chronicles: Echoes of Time on the Wii is also sequenced, just like the first one on GameCube? In fact, speaking of which, is there any way to get the MIDIs and soundfonts out of the game data and play it in foobar that way? At least if I could do that, I could loop them then, right?

edited 12:27 PM EST December 18, 2014
by shrimp at 8:26 PM EST on December 25, 2014
Some of the Battlefield 2 Modern Combat ss2's play too fast. Anyway around this or is it a extraction issue?

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