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by Ultrafighter at 7:39 AM EST on December 26, 2014
According to OrangeC this platform has its MP tracks encoded using multichannel ADPCM so that Alpha23 could indeed make a mistake assigning a header to probably headerless files (it`s his rip you`re talking about not anyone`s from HCS team). When I heard it for the 1st time I was also surprised by that fixed 5 or even 6 minute song length but somehow any kind of unwanted speedup slipped past my mind.

Anyway I ripped both remaining versions some time ago and can offer you material for playback speed comparison reasons. I don`t have all MP compositions with me but luckily I backed up complete rips in both cases. My favorites are 9 musics which are titled as the following in Alpha`s rip:

ARAB~INGAME2_2
CHINA~INGAME2_2
EUROPE~INGAME1_1
EUROPE~INGAME1_2
EUROPE~INGAME1_3
EUROPE~INGAME2_1
EUROPE~INGAME2_2
EUROPE~INGAME2_3
MENU_1

It`s not a hassle for me to upload these separately just for you and maybe it`ll be enough for you to figure out if faulty (?) XWAVs / XMAs sound faster than they should however I`m unsure if I edit any of those (I obviously mean their headers) in case you consider files ripped by me somewhat erroneous as well as those by A23.

Bye, I hope I was of some help here.

PS. Of course SS2s are open to any tuning any end user might need or simply saying every unsatisfied listener can change two specific bytes in file header that explicitly state frequency with which a track is played in a VGMStream powered player. To do so he`s got to open an audio file in any hex editor then compute a needed value using built-in conversion tools (44100 to AC44 for example) and finally go to 0xd and 0xc and paste AC & 44 (in our case obviously). I guess channel count is also simply editable but I don`t know what exact offset it`s located at.
by bxaimc at 7:47 AM EST on December 26, 2014
@Vittas

Last I remember a few years back, Echoes of Time was streamed. BRSTM iirc. Just no rip unfortunately. Yet.
by shrimp at 11:45 AM EST on December 26, 2014
@Ultrafighter Thanks. I just needed to change the frequency to 42000hz on 2 tracks.
by Ultrafighter at 12:28 PM EST on December 26, 2014
I`m glad you have it all sorted out now and I took part in it. BTW does it mean that only 2 tracks out of 25 were originally slightly sped up? And are those tracks normal ones or stingers / jingles / you get what I mean? Nonetheless I`m definitely not demanding an answer from you since I`m not overly curious.

Bye!
by shrimp at 1:50 PM EST on December 26, 2014
Oh weird. I only have 23 tracks (I deleted the other asf files as I think they were all voices).
The tracks that were sped up were (MP~ARAB) INGAME1_2.ss2 and (MP~CHINA) INGAME1_3.ss2 (coincidentally my 2 favorite tracks)

Thanks again!

edited 6:58 PM EST December 26, 2014
by Ultrafighter at 12:56 AM EST on December 27, 2014
Those ASFs (or SNGs) you got rid of so quickly are segments of fixed size which are used in highly interactive music system however these specific tracks can only be heard during walkthrough of a singleplayer campaign (yes the game has it in addition to multiplayer ;) ) so that if you didn`t feel like anything is missing after you listened through your manually reduced pack you probably don`t need SP MXs anyway ;) .

And you shouldn`t worry about amount of MP tracks as a respective music archive contains one file having just silence it it (Alpha23 most probably didn`t include it in the first place but I`m not certain about it ATM) and a duplicate of one pretty valid musical composition (don`t give it too much thought though as Knurek has obviously kicked it out before uploading Alpha`s rip to JoshW.Info but of course he kept one copy of the said file).

Cheers!

edited 6:09 AM EST December 27, 2014
Sonic by Nibiko at 4:27 PM EST on January 2, 2015
Hey there,
Thank you to everyone who has helped to provide this!
I want to make a couple of notes regarding gcn/Sonic Mega Collection (2002-11-10)(Sonic Team)(Sega).7z and x360/Sonic CD [XBLA](2011-12-14)(Sonic Team)(Sega).7z:
In the former, it is missing music48a.adx, whereof music24a.adx is a downsampled version.
In the latter, the music from the videos (Bad Ending.wav, Good Ending.wav, Opening.wav, Pencil Test.wav) are .wav (.wav is unnecessary because the audio is .ogg), include only one stream of each video (each stream is necessary because there is a JP version and US version), and unnecessarily include silent "audio" from the pencil test video (the pencil test video is unnecessary because that doesn't even have an audio stream).
I've uploaded music48a.adx here and the Sonic CD 2011 videos audio streams here.
TOV PS3 BGM Rips by Feldspar at 12:10 AM EST on January 6, 2015
Tales of Vesperia PS3 Version
not BGM Rip?
by bxaimc at 8:18 AM EST on January 6, 2015
What??????
by Vittas at 10:34 PM EST on January 6, 2015
@bxaimc Thanks for the reply. Hopefully we'll see a rip soon, then. Is it not possible to do what I mentioned, though? I know the whole MIDI/sound font thing has been done with GBA, but most of those games are sequenced, right?

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