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by TheUltimateKoopa at 11:31 AM EST on December 6, 2015
Yes, I tried both. All of !!!!!'s say "File Not Found", yet hcs's upload, is the one that downloads partially, says it's completed, but then nothing is actually in the files.
by Vector Harbor at 12:38 PM EST on December 6, 2015
Then try this one :

https://mega.nz/#!wQxHHB5b!M_znEdOQilq5zn3FQi5C9Hefn64A3_q-YWJ0EaYC39s
by AnonRunzes at 5:37 PM EST on December 20, 2015
Currently I'm managing to rip some MMORPG music...
by Nisto at 11:04 PM EST on December 28, 2015
PS1: Clock Tower [Clock Tower 2] (1996-12-13)(Human).7z

Tagged (where applicable), but not timed. Also, there's lots of duplicates. Some are identical, while the rest just differs in volume. I can never really make up my mind as to what to keep/remove and why in cases like these, so I kept all of it.
by AnonRunzes at 10:09 AM EST on January 2, 2016
Deus Ex (2000-06-17)(Ion Storm)(Eidos)

This pack contains all the .umx music that was contained within the game. If you're using foobar2000, your best bet is to install the foo_dumb component.

Needless to say, it's impressive for an sequenced music file considering its architecture and audio quality compared to MIDI. In the PS2 version however, instead of remaking the .umx system into the console, the developers opted to convert all the umx files into streamed music and even opted to recompose the music. It is available on the psf2.joshw archive if you wish to compare them both.

edited 12:09 PM EST January 2, 2016
by Team Fail at 1:44 AM EST on January 3, 2016
Did a rip of Crash Bandicoot: The Huge Adventure (GBA) since it hasn't had a rip and I wanted to have a little challenge for myself. I have to admit it turned out good for my first rip which was done completely manually with some hackish assembly.

Crash Bandicoot - The Huge Adventure [Crash Bandicoot XS] [Crash Bandicoot Advance] (2002) (Universal Interactive)

(Link shortened because the regular URL is a mile and a half long)

Edit: Finished the tagging and named all the songs as per their internal names, except for a few. Feel free to add this to the gsf site now if you want!

edited 2:01 AM EST January 3, 2016

edited 1:38 PM EST January 3, 2016
by RukarioGyiyg996 at 1:45 AM EST on January 3, 2016
.umx is just a Unreal package containing arbitrary data imported as internal objects within the game engine.

The actual format Deus Ex uses is ImpulseTracker. While Unreal and UT99 use a combination of Scream Tracker 3 and Impulse Tracker, Deus Ex strictly used only Impulse Tracker modules. It'd be nicer to archive Deus Ex's music as straight .IT files without them being wrapped around Unreal packages. It's not that hard to export files if you have the editor or anything that can pattern match IT modules. (like say for instance: Dragon Unpacker)

On top of that, non of the IT modules in Deus Ex use instrument control, only sample control. Which was done because the audio library that Unreal Engine 1.x was stuck with was really terrible handling IT instruments. (no NNA's and only the Volume envelope functions mostly)

https://en.wikipedia.org/wiki/Music_tracker
https://en.wikipedia.org/wiki/Module_file
by AnonRunzes at 1:26 PM EST on January 3, 2016
@RukarioGyiyg996 - Thanks for the info!

Here's a new version.

edited 2:42 PM EST January 3, 2016
by iloveyou at 11:55 PM EST on January 3, 2016
Thanks :)

edited 11:58 PM EST January 3, 2016
by Vashzaron at 6:23 PM EST on January 5, 2016
Hey guys, first time posting, delivering some Macross music.

All PS3:

Macross Trial Frontier (2010-10-07)(Artdink)(Bandai Namco)

Macross Last Frontier (2011-10-20)(Artdink)(Bandai Namco)

My Boyfriend is a Pilot 2012 (2012-07-26)(Artdink)(Bandai Namco)

Macross 30 (2013-02-28)(Artdink)(Bandai Namco)

Hopefully did this all right, cheers.

edited 6:27 PM EST January 5, 2016

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