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by dj4uk6cjm at 12:02 PM EDT on September 18, 2017
Well we do have this separate board here with a thread I made years ago comprised of sharing video game soundfonts, it doesn't generate much traffic but it's there for people if they're looking for some or have trouble finding them.

http://glitchkill.proboards.com/thread/6130/popular-video-game-soundfonts

Also another thread for video game midi's http://glitchkill.proboards.com/thread/6140/video-game-midi-archive.

A copy of the "VGM Instrument Source Thread" is here as well http://glitchkill.proboards.com/thread/6141/vgm-instrument-source-thread

I agree with you though, sadly people here on the hcs64 forums have no desire for video game samples, soundfonts or midi's and we just have to accept that.

edited 12:06 PM EDT September 18, 2017
by Rrose80149 at 12:03 PM EST on December 28, 2018
No Sign of Progress Yet Huh?
by dj4uk6cjm at 3:45 AM EST on December 31, 2018
Afraid not @Rrose but there's always next year, let's keep the hope alive!
by SailorLuigi at 8:08 PM EST on December 5, 2019
Sorry for the necropost (it keeps popping up on google) but has there been any further progress yet? I was totally just fooling around with rom midis when i discovered SPP’s....uhh...inability to rip sequences, and now i’m really curious.

Is there not a way to rip sequences/midis the same way you can with a GB file? It looks like Desmume supports Lua, and i know there’s a Lua in-emulator script for a GB(classic/C/A) emu.....and Desmume READS the music and shows it in Sound View.....?
by jrose80149 at 9:17 AM EST on January 26, 2020
I Have a Question Here. What Soundfont does Super Princess Peach for the Nintendo DS Use?
by Lunar at 10:25 AM EST on January 26, 2020
The question you've asked is falsely predicated because Super Princess Peach doesn't utilise the SoundFont format, and neither do 99.9% of videogames. SoundFont is not an industry standard file format, it tends to be used more by hobbyist/"prosumer" composers and producers; precisely who Creative aimed the format at in the first place. A third party could theoretically extract SPP's samples and build a SoundFont with them for easy distribution and usability, if you understand.

Anyway, what I think you're asking is about where Super Princess Peach's sounds come from originally - I can't tell you specifically as I am not familiar with the soundtrack, though someone here may be able to. I suspect like most games it borrows from a mixture of royalty-free sample libraries as well as presets recorded from romplers and synthesizers by e.g. Korg, Yamaha, Roland, Casio etc. If you can link some example songs, it might be possible to pinpoint their origins.
Super Princess Peach 2SF Rip by Rrose80149 at 2:58 PM EDT on September 19, 2020
I manage to get the Sound Effects exported into .wav files, except the voices.

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