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Disney's Stitch: Experiment 626 PS2 .MIB and Interleaves - Help? by TheFonzie at 12:43 AM EDT on May 30, 2013
Okay, so, I'm attempting to rip music from that game, I extracted this file called UIMUSIC.VBK from the game's files, then unpacked it using ADPCM Player. Turns out, inside the .VBK file was 103 files. One of them is a .MIB file which has the first two seconds of the song. It's perfect quality, no stuttering, etc. The remaining 102 have the .PS2 extension and are apparently interleaves. What do I do now?

Files extracted from VBK
by snakemeat at 9:39 AM EDT on May 30, 2013
You're better off posting the VBK file.
by TheFonzie at 6:55 PM EDT on May 30, 2013
VBK
by snakemeat at 11:23 PM EDT on May 30, 2013
Here's a GENH header for that file. It is a single track. Run the .bat file in the same folder as the .VBK file. Other files may have similar settings, try experimenting with the GENH tool in VGMToolbox.

GENH Settings:
PlayStation 4-bit ADPCM
Header Skip: 0x800
Channels: 4
Frequency: 44100
Interleave: 0x1000

This meta-format could be added to vgmstream if someone has time. I just don't have it right now.

edited 11:24 PM EDT May 30, 2013
by TheFonzie at 12:22 AM EDT on May 31, 2013
Dude, you're a freaking lifesaver, thank you so much.

One question though; How'd you get the genh.header file and that information? I'd like to rip the whole soundtrack.
by snakemeat at 8:50 AM EDT on May 31, 2013
Most of the information is in the header of the file. Look at it in a hex editor. The information is in Little Endian byte order.

For example, at offset 0x20, you see 44AC, which is little endian for 0xAC44. Converting to decimal gives 44100 (frequency).

At offset 0x0D, you see 0008, which is little endian for 0x0800. Looking at offset 0x800 in the file you can see where the data starts (header skip).

At offset 0x24, you see 0010, which is little endian for 0x1000. Adding 0x1000, to 0x800, you'll see the start of another channel. So, the interleave is 0x1000.

For channels, I just eyeballed it from experience. It could be that the value at 0x28 is the number of channels - 1.

I created the genh.header file with VGMToolbox. You can just use the tool to create your GENH files. I sent a header since it takes up almost no disk space/bandwidth and I knew you already had the file.

Good luck, this is a nice set to learn from since most of the data is in the header and PS2 ADPCM is a pretty easy format to identify by eye (for me at least).

edited 8:52 AM EDT May 31, 2013
by TheFonzie at 1:43 PM EDT on May 31, 2013
Thanks again, mate. :) I appreciate this information.
Awesome! by Sage Rosemary at 12:01 PM EDT on June 7, 2013
Hey, this is awesome! I've been searching for the music artist of this game's music for YEARS. I keep hearing the songs in the game being used elsewhere (like my favorite artist used one of the songs from their game as a sample in their song Ankoku Psychedelic). Because of that I assumed its royalty free music because the makers of the game didnt list an artist for the music, not even in the manual. I'm glad to know you are able to rip the music from the game. When you are done posting the soundtrack, can you post a download link, please? I am dying to have that music!

Thank you!
by Sage Rosemary at 12:05 PM EDT on June 7, 2013
I forgot to mention I found a bunch of .vbk files when I went through the disk a few years ago. It seems the files correspond with the levels in the game. Interesting. Whenever I tried searching about VBK files, it would say its from Call Pilot programs.
by snakemeat at 10:57 PM EDT on June 7, 2013
I've added PS2 VBK support to vgmstream. All of the VBK files on the disc should now play.

Here's an unofficial compile of vgmstream r1014.

edited 10:57 PM EDT June 7, 2013

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