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PSP .sgd/.sgb/.sgh by Ryuji at 1:36 PM EDT on October 23, 2013
Will there be vgmstream support for these files? I ran into them after I tried to rip Sarugetchu: SaruSaru Daisakusen. Some PSP games use this instead of .at3. I tried to research some information on these files and I couldn't really find anything.

Here is a .sgd sample:
http://www.sendspace.com/file/m1yrin

edited 1:56 AM EDT October 24, 2013
by Knurek at 2:36 PM EDT on October 23, 2013
Those are just containers for .at3 or .vag files, you can extract them using VGMToolbox.

edited 4:01 PM EDT October 23, 2013
by Ryuji at 1:55 AM EDT on October 24, 2013
Since I'm pretty new to this, how exactly would I do that?
by Knurek at 2:09 AM EDT on October 24, 2013
TBH, if you need to ask, you're better off downloading the set from PSP Music Archive
by Ryuji at 12:56 PM EDT on October 24, 2013
That's completely skirting around the issue though. What knowledge there is to be potentially gained is lost. I want to learn how to do these things myself so that I don't have to ask in the future. Think of the saying: give a man a fish, you feed him for a day. teach a man to fish, you feed him for a lifetime.
by Knurek at 1:58 PM EDT on October 24, 2013
You have the rod (VGMToolbox), you know what types of fish to fish for (Atrac3 or VAG), what more do you need?
by Ryuji at 6:02 PM EDT on October 24, 2013
you are really not helping at all. For future reference, don't say anything at all if you dont intend to help. Your first response was good though.
by dag at 5:20 PM EDT on November 1, 2013
Do note that some .sgd files (ex. Kurohyo 2) mark and play the files as 48000hz, while the at3 header still says 44100 (max official rate?).
by Ryuji at 12:11 AM EDT on November 2, 2013
Appreciate the response dag, but I've already gotten help from manakoat thru skype, he was kind enough to explain how to extract them.

No thanks to that useless sack of shit Knurek.
by Hotcakes at 3:00 AM EDT on November 2, 2013
Wow, you're a jerk, huh.

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