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by peronmls at 10:42 AM EDT on October 20, 2015
NICE WORK!!! Did you say you were making a KDT2midi? Is that still happening?
by Nisto at 11:54 AM EDT on October 20, 2015
If you read the full text of the last couple of paragraphs that I posted on the previous page, you'll see that I am still hoping to make a converter, but I could use some help from more "MIDI-experienced" people who has dealt with converting custom sequence data before. It seems a lot of these MIDI commands are quite similar to that of MusyX and Zelda/Mario64, so maybe if we're lucky, the people who has worked with either of those will reach out.

For now, all I have is a very basic note/velocity/command parser (kdt-tool.py, find the link on the previous page). Maybe it could help other people understand this format as well?

edited 12:02 PM EDT October 20, 2015
by peronmls at 12:16 PM EDT on October 20, 2015
ah okay. Do you think you'll head over to SH2 and 3s KDT2?
by Nisto at 12:36 PM EDT on October 20, 2015
KDT2? Was that ever used? I know there are "KDT2" signatures in the SH2 driver code, but I never spotted any actual files with a KDT2 header signature.. ?

As for ripping SH2 and SH3 in general... I'd love to have rips of them myself, but... the documentation for ripping PSF2s are scarce. I'm particularly puzzled as to how I go about writing the PSF2.IRX module, and I have ZERO knowledge about RPC binding and all that other shenanigans that appears to go with creating such a module. I don't even know how to compile to an ELF executable, and my knowledge in C programming is quite poor. So basically the only other way I see to rip them would be to use the SH1 driver and convert the SCEIVers data from SH2/3 to pBAV somehow. Well, that, or (one day in the future perhaps) converting the sequences to MIDI and the banks to SF2.
by peronmls at 12:48 PM EDT on October 20, 2015
I just thought that was the name or second version of the KDT
by Nisto at 12:56 PM EDT on October 20, 2015
Yeah, it might be, but I don't think they ever used it.
by mrjaredbeta at 5:04 PM EDT on October 20, 2015
Bravo! Thank you so much for this.
by Moose at 5:31 AM EDT on October 21, 2015
This is really cool! I'm glad someone finally made a PSF set for this game.
by Nisto at 4:54 AM EDT on October 23, 2015
So I think I managed to do a quick hand-made conversion (just the first couple of seconds of the Results theme) to MIDI, but it doesn't come out right when I open it in Renoise, whereas it sounds fine in Reason. Could someone who is more experienced have a look at the file? Am I missing something or is this an issue on Renoise's end?

Also, could anyone who is using any sequencer/DAW other than Renoise/Reason check it out? Does the timing match up with the original?

C.MID
C.SF2 (you'll want to use the second preset/patch/instrument)
by mrjaredbeta at 7:55 AM EDT on October 23, 2015
I'll check it out later today with FL and edit this post.

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