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How can I rip music myself? by Uikri at 11:44 PM EDT on June 1, 2014
There are some games which do not have their music on the joshw.info archive, and I figured I might as well rip it myself, except that I don't know how. What tools do I need and what do I have to do to rip native format music from:

Dino Crisis (PS1)
DBZ: Legacy of Goku II (GBA)
Medabots AX: Metabee/Rokusho Version (GBA)
Pokémon Mystery Dungeon: Explorers of Sky (DS)
Zone of the Enders (PS2)
Zone of the Enders: The 2nd Runner (PS2)
Pokémon Colosseum (GameCube)

Also, I don't need native format music, but playable music from Fable II (XBOX360). How can I achieve such? All I really want is the pause menu music.

Also, my original account, Vittas, won't log in. How can I get help with this?

edited 11:46 PM EDT June 1, 2014

edited 2:55 AM EDT June 2, 2014

edited 2:56 AM EDT June 2, 2014

edited 5:29 AM EDT June 2, 2014
by hcs at 11:49 PM EDT on June 1, 2014
Regarding the account, don't worry about it and just use this new one.

Unfortunately I can't help you with those games, maybe someone else can.
by Uikri at 12:05 AM EDT on June 2, 2014
>Regarding the account, don't worry about it and just use this new one.

Alright. Thank you.

>Unfortunately I can't help you with those games, maybe someone else can.

That's fine. Someone on here likely knows how to rip audio from games on those systems.
by Infernus Animositas at 5:46 AM EDT on June 2, 2014
For Fable II, there isn't a plugin or player that allows you to listen to its sound files (XMA) natively. However I do have a rip if you would like it :)

As for most of the other games mentioned, most of them I wouldn't know as I do not rip music from handheld consoles.

edited 5:47 AM EDT June 2, 2014
by Nisto at 10:50 AM EDT on June 2, 2014
It seems MarkGrass already at least attempted to rip Dino Crisis 1: http://z4.invisionfree.com/Resident_Evil_1_2_3/index.php?showtopic=2236&st=15&#entry22310385

You might try asking him for advice or perhaps just check if he did already rip it.

edited 11:00 AM EDT June 2, 2014
by MarkGrass at 12:44 PM EDT on June 2, 2014
I tried ripping Dino Crisis using generic SDK functionality (my generic psf driver), to no avail.

After consulting with a professional on the matter, we concluded that the sequence data is proprietary. Well, technically speaking, it's all proprietary, using something called the "GIAN" format.

...but more specifically, CAPCOM used proprietary encoding of the sequence data (notes, pitch, etc) that simply isn't compatible with PSY-Q functionality.

Long story short, this game requires an original driver... which I never got around to. I'd have to write something that would convert the sequence format to generic MIDI/SEQ format, otherwise.
by Kurausukun at 5:17 PM EDT on June 2, 2014
Furrybob (moosehunter) is sort of working on Colosseum rips, but I'm not sure how much progress he's made. If Fable II does indeed use xma as its format, you need a copy of towav.exe to convert the xma files to wav (it's pretty easy to find). As for Explorers of Sky... I have no idea. For some reason, VGMTrans can't find any of its sequences. I haven't tried yet, but maybe you can get some 2sf rips using VGMToolBox. Good luck.

EDIT: After some searching, it seems Explorers of Sky is totally unrippable with the tools we have right now, it seems to use its own little engine of some sort.

edited 5:19 PM EDT June 2, 2014
by furrybob at 4:06 AM EDT on June 3, 2014
I did a Colosseum rip a while ago. https://www.mediafire.com/?dgk7tfaa35f3h

I was looking at the sequence format for Pokemon Colosseum and Tales of Symphonia and have some basic information about them, but I don't have enough spare time to completely figure them out.

edited 9:47 PM EDT June 3, 2014
by Kurausukun at 9:07 PM EDT on June 3, 2014
That mediafire link leads nowhere (at least for me). Also, you did a Colosseum LOG, not a rip :p
by furrybob at 9:49 PM EDT on June 3, 2014
That should have been a ? in the url, not a #

By that logic, none of the audio tracks from xSF files are rips, they're all logs.

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