Previous Page | Next Page

GC+Wii BMS Progress Rant by dj4uk6cjm at 12:00 PM EDT on September 23, 2016
This thread has been dead for some time it seems, I just finally want a bms+wav soundfont player and be able to convert those to their respectable formats like mp3 or even back to midi.

Sadly we'll never see something like this for GC or Wii isos that are sequenced in the near future because no one simply cares which makes me very angry sometimes...video game music should be important to people, at least around here I'd think anyway and nobody has time to compile a damn program nobody knows nothing about or even has experience with this sort of thing.

And this is for all video game music programmers out there: if you yourself a programmer/coder actually creates something that can benefit the people in the GC and Wii music hacking scene then for the love of god share it with people in the public, don't just say your working on it and after a few years we don't see shit and if you have the means compile your program your damn self to an actual executable and share it with us :( don't make us do all the unnecessary dirty work we shouldn't have to be doing, your doing this for us not you lol there done with my rant.

My apologies if I offended anyone but this is how I feel right now and I'm just tired of it...why I'm considering giving up on video game music and video game music hacking in general.
by starerik at 4:43 PM EDT on September 28, 2016
"giving up on video game music"

What does that even mean?
by AnonRunzes at 4:45 PM EDT on September 28, 2016
@starerik - What he said was very clear. If you claim to be working on something, then prove that you`re actually working on it.

edited 4:45 PM EDT September 28, 2016
by dj4uk6cjm at 2:14 AM EDT on September 29, 2016
Just that people in general not caring about video game music is making me not want to care anymore and I hate that feeling, I hate how we treat modern music in todays society like it's a godsend when most of it is not.

Video game music should be respected for what it is to some, a calm, peaceful, sometimes blissfully intense badass music.

I think the problem is people in this generation aren't brought up into gaming like we are lol anyways I'm getting off topic here but yeah what I said still stands for anyone actually working on a BMS soundfont program.
by jimbo1qaz at 4:21 AM EDT on September 29, 2016
I'm working on a Python BMS decoder, but it's been stalled due to lack of time, and lack of interest, caused by some trouble organizing my code.

I'm trying to develop a format that maintains the structure of BMS files. This makes the code more complicated. Also I want to reencode files into BMS. Figuring how to bundle struct format, decoder, special jump/call handling, and encoder into classes/objects has been a roadblock.

And in the end, it's not a MIDI file. MIDI files suck. any MIDI decoder will produce bad results, because MIDI can't express smooth volume/pan/pitch bends and is limited to 15 channels + drums. But will anyone even use a non-MIDI decoder?
by starerik at 1:05 PM EDT on September 29, 2016
@dj4uk6cjm Game music is still being written all the time, why are you even mentioning popular music and talking like this tool is the only hope for the future of game music?

I'm really curious to why you're so obsessed with soundfonts, what do you plan to do with them?
by dj4uk6cjm at 1:08 PM EDT on September 29, 2016
Nice, not really a fan of python programs because many of them are brr...command line but good luck to ya! And maybe, maybe not. I'd expect a majority of people want a BMS decoder to support converting to midi, at least I do as there's not any other format you could use to really edit them and if you don't have midi than what is the use/point of wav and soundfonts anyway? Yep no midi kinda defeats the process of even working on something like that but mp3 might be a possibility if you're just out for the streams but many want and don't want those either, specially since we have a lot on josh's website already.

For a true BMS program to work I think it should be able to: read the designated bms files in all GC and Wii games, convert the bms sequences to midi and also generate a soundfont from the AW (wav) files found in the games and even convert midi back to bms which should be a last option for some. The first steps are more important to everyone right now.
by dj4uk6cjm at 1:18 PM EDT on September 29, 2016
You may have misunderstood my earlier post starerik but I guess I should've been more clearer, I meant a tool like this would be for the future of video game music hacking. Not video game music in general lol I just put that in the rant at the time because I was still upset about society not caring about video game music which is true and no one can deny it.

As for soundfonts, it's for research and other things. I am a collector of them afterall.
by derselbst at 1:54 PM EDT on October 25, 2016
Some time ago, I worked on Yoshimaster96's BMS_DEC. Primarily to make it better work with Luigis Mansion. See my fork, if anybody interested:

https://github.com/derselbst/BMS_DEC
by AnonRunzes at 4:39 PM EDT on October 25, 2016
@derselbst - Umm, that's cool I guess. But what about the .aw soundbank/soundfont?
Also, how can I compile that?

edited 4:41 PM EDT October 25, 2016

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source