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by Vector Harbor at 1:37 PM EDT on October 20, 2017
Unfortunately, that is the thing right there. I'm sure you can find the loop point in the bcsar file. I also find that it's pretty odd that the bcsar file is larger than the stream folder, i wonder why ?

New Style Boutique 3 - Styling Star (Demo)

¯\_(ツ)_/¯

edited 9:29 PM EDT October 20, 2017
by Knurek at 1:04 AM EDT on October 27, 2017
I have ripped Deep Strange Journey, no need to redo my work. :)
by ChillyBilly at 12:13 AM EDT on October 29, 2017
Man, it's only been a month, but it feels like forever since my last 3DS rip.... well, here's a little something I nabbed recently:

Symphony of Eternity
by froggestspirit at 2:33 PM EDT on October 29, 2017
Just incase it's missed in the other thread, here is a re-rip of Pokemon X&Y fully looped (thanks Koto and Soneek for the loop points). All looped songs have had a Genh header appended to them, and non-looped songs (and other ones without loop info) have been left as AAC.
It's kind of a nice treat this is natively in 48khz
by starerik at 2:49 PM EDT on October 29, 2017
Sorry to burst your bubble, but the music is still natively 32khz according to the spectrum view in Adobe Audition. The frequencies cut off at around 17khz.
by froggestspirit at 9:43 PM EDT on October 29, 2017
I was thinking it was 48000, since it showed that in droidsound-e. That's a bit silly that they would export it so high, and take up more space.
by mariofan12ify at 11:50 PM EDT on November 1, 2017
Not requesting a rip here, but I was hoping someone would be able to tell me the official names of the songs from Mario & Luigi Superstar Saga 3DS so I can compile a proper OSV. Can someone help?
by Vector Harbor at 10:45 AM EDT on November 2, 2017

Kirby: Battle Royale
by mariofan12ify at 11:39 AM EDT on November 2, 2017
How do you make the aac files loop?
by marcusss at 11:57 AM EDT on November 2, 2017
Using txth I believe. I think there is a thread here somewhere

edited 11:57 AM EDT November 2, 2017

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