Previous Page | Next Page

by Bonboon228 at 11:03 PM EDT on July 7, 2019
Those games, I think, are sequenced, and are thusly unrippable.
by Danick8989 at 3:16 AM EDT on July 13, 2019
Is there a rip of 3DS's system apps music? Like the menu music, friends list, notifications music? I searched inside the friends list app using godmode9 but i only found a .bcsar file. I bet it's sequenced music but I can't find anything about sequenced music on 3DS on google nor how to play it
by MoldyPond at 12:27 PM EDT on July 20, 2019
Has anyone ever attempted ripping Mutant Mudds at all? I know it's already been ported and ripped on every other system but the original 3DS version remains to be seen.
by ChillyBilly at 12:37 PM EDT on July 20, 2019
@MoldyPond: 3DS Mutant Mudds is sequenced, as is the Switch port. The non-Nintendo versions are streamed, though.
by MoldyPond at 3:32 PM EDT on July 20, 2019
Kinda figured as much. Thanks! :)
by MDHEXT at 1:49 AM EDT on August 3, 2019
The 2011 eshop music is sequenced,the friends list theme is sequenced, the internet settings theme is sequenced. The main menu music is sequenced, unless you have a theme. Nintendo video's music is most probably sequenced. I know because I've ripped all of these except Nintendo video. The rips are simply midi conversions and aren't very accurate because of the tools at my disposal. Good luck guys.
by MDHEXT at 1:49 AM EDT on August 3, 2019
The 2011 eshop music is sequenced,the friends list theme is sequenced, the internet settings theme is sequenced. The main menu music is sequenced, unless you have a theme. Nintendo video's music is most probably sequenced. I know because I've ripped all of these except Nintendo video. The rips are simply midi conversions and aren't very accurate because of the tools at my disposal. Good luck guys.
BCSAR seq format to midi plus soundfont conversion tools 95% accuracy by MDHEXT at 5:43 PM EDT on August 18, 2019
These tools have 95% accuracy and can find 50% of all sequences in a BCSAR file. It will find all soundbanks in a BCSAR file. You need to edit the samples in the soundfont exported to loop.
https://github.com/MDHEXT/bcsar2midi
A Pokémon request by threeblacknoises at 5:36 AM EST on January 1, 2020
Hay all.
I'm just hopping on here to make two Pokémon requests.
First, does anyone happen to have the audio file for the opening movie to ultra sun/moon?
It's the only thing not in the rip, and Pokémon Co doesn't seem to want to release the USUM music; unless they somehow find a way to include it with the sword and shield OST later on.
Also the banner sounds for X, Y and Ultra Sun?
I have X, but would like the actual file instead of a line-in rip as well as the Y and Ultra Sun banners so I can complete the OSTs I obtained legally from Itunes.
And this second request might fit better in the VGM stream topic, but I'm putting it here just in case their's a solution that doesn't involve writing VGM stream support.
I have the files for Pokémon XD Gale of Darkness, and have had them for quite some time, as I made an OST quite a while back, but now need to make it at higher quality.
The problem I'm running into, is that VGM stream won't play any of the files at all.
Back when I made my OST, I used the in_cube plugin, but that doesn't exist anymore, as VGM stream has replaced it; in all but this one game; as far as I can tell.
Each file has a dsp header as well as a file with the same name, but a 001 extension.
In-cube ran each dsp file by linking into the 001 file; as far as I can tell, but that doesn't seem to work using VGM stream.
Also; and this just occurred to me; the rip is missing the audio from the movies, though I'm not sure how anyone would go about ripping that.
I have audio files from a DVD recording I made of the movies from my 2003 game cube, so if they can't be ripped, it's no big deal.
Well that's it.
Have a good new year!
Bcwav to riff wave with looping samples converter by MDHEXT at 5:50 PM EST on January 22, 2020
as specified in the subject, i need a way to convert bcwav to wav whilst preserving the looping point in the resulting wav file.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source