Previous Page | Next Page

by plpl3000 at 5:19 AM EDT on September 16, 2014
Bravely Default - For the Sequel (2013-12-05)(Nintendo)(Silicon Studio)[3DS][BCSTM].rar

https://mega.co.nz/#!T8MGGT4I!VsSka1MzAGE08-WOlvWBL5iyoLydBg2ETgH0HbAtbEo
by bxaimc at 6:12 AM EDT on September 16, 2014
unfortunately Super Robot Wars UX is sequenced. Only about 2-3 songs are streamed.
by bxaimc at 6:47 AM EDT on September 16, 2014
Anyway, back to your regularly scheduled program:

Disney Magical World (2013-08-01)(h.a.n.d., Bandai Namco Games)(Nintendo)

Dragon Quest Monsters 2 - Iru and Luca's Marvelous Mysterious Key (2014-02-06)(Tose)(Square Enix)

Pac-Man & Galaga Dimensions (2011-06-23)(-)(Namco Bandai Games)

Angry Birds Trilogy (2012-09-25)(Rovio, Exient)(Activision)

Angry Birds Star Wars (2012-11-08)(Rovio, Exient)(Actvision)

BlazBlue - Continuum Shift II (2011-03-31)(-)(Arc System Works)
by Jackano at 11:23 AM EDT on September 16, 2014
Hi guys,
Listening to the Smash rip I noticed a somewhat deceiving quality. Idk where it can be from, but the thing is when converting, the sound seems too high.
I also read about 22khz on FFShrine but I have my doubs. Listening to the idsp in winamp sounds the same and not "100%" quality :/

While loving VGM, I still don't have all the knowledge of the working behind music, so here is an example I uploaded:
http://www.mediafire.com/download/vtxm7iffj7cm5do/Gerudo-examples.zip

You will see a straight wav conversion I did: idsp -> winamp with vgmstream of course -> wav (and then Lame MP3 320kps, no loose here).
I tried forced wav 44k and straight wav 22k, same result when looking at the waveform.
The other is my own line-in rip from last week, following the same wav -> MP3 conversion.

Ideas?
by starerik at 11:34 AM EDT on September 16, 2014
They are not 100% quality because that's how the original files are. The developers chose a lower quality to keep the file size down, since there are almost 200 tracks and Nintendo have this dumb idea to keep all games download-friendly instead of going all out with the quality. Also, all music is adapted to sound good through the 3DS speakers which is why it sounds like crap using headphones or not handheld/laptop speakers.
by Jackano at 11:43 AM EDT on September 16, 2014
But my rip is line-in, so basically headphones, and sounds better.
Doesn't change also the fact that the waveform comes out truncated.

Still, I'm not sure if it comes from my computer or from anywhere else in the process.
by starerik at 12:18 PM EDT on September 16, 2014
Your line-in sounds better because it's recorded. The conversion sounds worse because you convert it to 44.1 kHz and the encoder needs to fill out all those missing frequencies since the source is 20 kHz. You need to make sure Winamp encodes the same as source.

If you would have recorded Winamp playing the music externally in like Audacity using the "What U Hear" or "Wave" input setting in 44.1 kHz it would sound just like your rip, except noise-less. I'm not saying you should do that, though.

Find a way to convert them unaltered. It's when upsampling the sample rate (frequency) that it gets louder and distorted.
by bxaimc at 12:26 PM EDT on September 16, 2014
The part that throws me off is they could have used AAC like the other Namco games on 3DS or BCSTM. They had the space for it since the game was only like 1GB or something like that. And if that wasn't enough room they could have gone out of their way to get more storage space on the cart (it's not impossible and chips have gotten cheaper) just like they did back when SSBB came out with a DL-DVD AND fix all of the broken consoles that couldn't read the discs sometimes.
by starerik at 12:38 PM EDT on September 16, 2014
Oh, yeah it was stripped down to 1.16 GB or something. I really don't understand why they chose to do this. Thankfully the Wii U version will sound great.
by Jackano at 12:51 PM EDT on September 16, 2014
It seems people are getting abetter version by downsampling to 20 or 22khz. Alright then, thanks StarErik for the advices!


Wii U version will not have this problem (but do we know how to rip the music from there? I don't think so?).
I believe Sakurai will use every MB of space remaining to add music from Melee/Brawl and games, but I think the number of new arrangements will be limited to one per stage. And some of them are already in the 3DS version.
Finally, official OST is also releasing on Club Nintendo.




Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0251s;