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by WrappedInBlack at 9:17 AM EDT on September 18, 2014
ik the music has been ripped but can the sounds and voice be ripped? I wanna put the hit sounds from Smash 4 into Brawl and PM.
by Franpa at 5:24 PM EDT on September 18, 2014
Basically the only way the game can be playing the music better than how VGMStream plays it is if the game is actively applying some kind of audio effect to the music as it is being played, which would be an interesting way to discourage extracting the audio files from the ROM data (Until someone figures out how to emulate the audio filter).
by octopus at 5:25 PM EDT on September 18, 2014
Hey, @Team Fail, did you manually tag all the TFF music? I have decrypted TFF: CC, all the names are in plain text, but Iím a little bit too lazy to name 224+ files.
by Team Fail at 5:04 AM EDT on September 19, 2014
@octopus I did manually tag them, yes. I might do the same with TFF:CC, but there's A LOT in there. I did also just purchase the game last night, but yeah. It might come at a later time, plus I can't get the DLC in that game yet, either. My initial dump "has" the DLC in it (That's actually from CC).
by WrappedInBlack at 9:10 AM EDT on September 19, 2014
So how for one acquire the access to the files from a 3DS card?
by Master_E at 11:21 AM EDT on September 19, 2014
It's funny that someone else is requesting Puzzle Bobble/Bust-A-Move Universe. Because I would like a rip too!
by nothingtosay at 4:28 PM EDT on September 19, 2014
I think the effect people suspect is applied to the Super Smash Bros. isn't actually an effect at all. I'm pretty sure it's technically bad resampling, but in this case the distortion it causes is subjectively pleasing.

When you upsample from a lower rate to a higher one, harmonics are generated at frequencies above the content of the music. So for SSB, the streams use a 20 kHz sampling rate, which means the highest frequency sound possible in them is 10 kHz (the highest possible sound frequency recorded is half of the digital sampling rate of the data). Resampling produces harmonics greater than 10 kHz and a good resampler is supposed to filter those out. A recording of the line out from the 3DS reveals that it has frequencies up to about 15 kHz, an impossibility with the original streams. My theory is that the 3DS doesn't filter all the harmonics, but, because the sampling rate of the original audio is so low, those harmonics are easily within the audible range and give the line out more treble.

If you use foobar2000, you can try out kode54's MultiResampler in conjunction with equalization to simulate the sound. In the resample quality dropdown list, choose any one but sinc interpolation and the harmonics won't be filtered. You can use EQ on the frequencies above 10kHz to control the volume of the harmonics. I find cubic interpolation to give the closest result, and with EQ I've made it sound close.
by Espyo at 5:59 AM EDT on September 20, 2014
All right, I solved my Winamp problem. I had in_cube installed, and it was causing some conflict with in_vgmstream.
by Franpa at 2:10 AM EDT on September 21, 2014
If you install In_cube than rename the DLL file to something like In_ZCube.dll as this will ensure it loads last. That way VGMStream takes priority for file types it supports and anything it doesn't support, will get handled by In_Cube.
by Vittas at 7:30 AM EDT on September 21, 2014
Is there an archive of all the .zip/.7z files yet?

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