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by 54634564 at 8:29 AM EDT on October 28, 2014
Banner + music files for the new Shantae game:
http://www19.zippyshare.com/v/44539643/file.html


These vol files were originally zlib compressed with a 16 byte header(4 bytes '50 F0 77 D1', 4 bytes '01 01 00 00', 4 bytes compressed size, 4 bytes decompressed size), then the raw compressed data.

I see the strings 'vorbis' and 'OggS' in them, so it looks like they're Ogg files. Just need someone to extract them. Too lazy to mess around with it myself.


EDIT: Here are the untouched(original compressed versions straight from the RomFS) vol files:
http://www72.zippyshare.com/v/20147156/file.html

edited 2:01 PM EDT October 28, 2014
by soneek at 12:15 PM EDT on October 28, 2014
Pokemon Art Academy
by MurraySkull at 3:49 PM EDT on October 28, 2014
54634564, HOW did you decompress those? I need to know because Teenage Mutant Ninja Turtles: Danger of the Ooze (also developed by WayForward) uses this format, too.
by 54634564 at 3:57 PM EDT on October 28, 2014
I said right there in my post, it's a 16 byte header followed by raw zlib compressed data.

Don't know if that game is the same. Could you upload a small file from it somewhere?
by MurraySkull at 4:20 PM EDT on October 28, 2014
https://www.mediafire.com/?qh5rl3uy4sup9t1
by 54634564 at 4:47 PM EDT on October 28, 2014
Ok, the endianness on the header is different. But other than that it's the exact same.

Here's a shitty Python2 script that will decompress any vol files in the same directory as it:
http://pastebin.com/gfKXYbJE
Pokemon Omega Ruby & Alpha Sapphire Full Music List by soneek at 7:37 AM EDT on October 30, 2014
I'm an idiot for not noticing this earlier, but I was only reading the file tables and not the full sound list. We're gonna have a lot of battle theme remixes in the full games for OR/AS.

Demo to full game comparison

edited 7:31 PM EDT October 30, 2014
by MrCobble at 9:06 AM EDT on November 1, 2014
Can anyone try to get the Luigi's Mansion .bnk files to play properly?
by RetroFanatic at 5:10 AM EST on November 2, 2014
Is there any chance that someone could fetch me the original sound files from Pokémon X & Y? I'd like to be able to loop/extend the songs myself and that's not possible with the ones in the already uploaded archives.

At least not from what I know of. I'd prefer not to have to rely on some brstm files as those are not usually as clean as the source material.
by soneek at 5:48 AM EST on November 2, 2014
The brstms on BCM are cleaner than the source material, since we made those from the soundtrack release. The source material from the actual game is crap, and we haven't bothered digging for loop data in the game's files. The AAC files in the uploaded archive are what they use in the game.

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