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by JILost at 5:32 AM EDT on September 1, 2014
I'm having a problem with Link Between Worlds. I have tried the following on DUNGEON_CASTLE and DUNGEON_GANON* to no avail, using the latest vgmstream versions:

* foobar2k's converter, MP3 preset
* Winamp's diskwriter to wav, then the above
* Winamp's diskwriter with the "convert to format" option checked
* Winamp's diskwriter to wav, then "Add to Library" in iTunes

All produce errors or fail. Are these tracks mutli-channel? If so, is there a simple way to downmix them to stereo?
by crediar at 5:37 AM EDT on September 1, 2014
You have to compile the SVN version, those tracks work just fine here.
by JILost at 5:40 AM EDT on September 1, 2014
They play just fine, but I want them on my mp3 player if I can get them there. I've never compiled anything before; what compiler do I need?
Luigi's Mansion by bobmcjr at 5:59 AM EDT on September 1, 2014
So I've looked into the Luigi's Mansion 2/Dark Moon audio files.
Good News: You can manually extract wav files from the .pck and use http://www.scampers.org/steve/sms/other.htm to extract wav files from .bnk files

Bad News: The wav files are in a very bizarre format that produces a lot of static when played. However, there is definitely a song beneath all the static. I've found that sticking the wav data into a bcstm container makes it a bit more recognizable, indicating some form of ADPCM.

Here is an extracted wav: https://www.sendspace.com/file/d33jy3

I've identified that particular song as Ghost Theme 15: www.youtube.com/watch?v=OHqXnodlASA
by Sir-Sabin at 6:42 AM EDT on September 1, 2014
Luigi's Mansion - Dark Moon was already ripped and can be found in the 3sf page posted earlier
Japanese version of Tomodachi Life by soneek at 6:55 AM EDT on September 1, 2014
Some of the stuff is sequenced. If anyone knows of any good soundfont or DLS building tools (preferably command line), I can try to also get out MIDIs and soundfonts.

Tomodachi Collection - Shin Seukatsu

Also, CSEQ still needs a lot of work. If anyone wants to help figure out these other MIDI events, let me know and I'll provide samples.

edited 12:01 PM EDT September 1, 2014

Steel Diver: Sub Wars

edited 3:44 PM EDT September 1, 2014
by bobmcjr at 11:43 AM EDT on September 1, 2014
Thanks, thought just the wwiseaudio files were uploaded. I tried GENHing the one I uploaded, but it still turned out terrible. I couldn't find one of the valid genh files from the download in the .pck. Does it need unpcking or something?

soneek: Have you considered looking at how GBAMusRiper gens soundfonts? SF2.java and SF2Chunks.java seem useful for generic SF2 construction.
by soneek at 2:03 PM EDT on September 1, 2014
@bobmcjr I had to change the endianness for the ADPCM coefficients in those files before GENHing them. I never really got around to doing vgmstream support, though I probably should.

Hmm, I'll have to do some reading of the source. I like the way it works for GBA stuff.

by Segtendo at 2:29 PM EDT on September 1, 2014
Cool. Tomodachi Life music.

What songs are sequenced in the game?
by MurraySkull at 4:24 PM EDT on September 1, 2014
Is anyone looking at Epic Mickey?

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