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by rebooter23 at 3:22 AM EDT on October 21, 2015
Thanks for sharing, 54634564!

I don't like it. They changed the formula too much. The whole soundtrack is in the color of mixed irish and gypsy elements. I should have known better when they started to leave classical instrumentation in A link between Worlds and change styles.

Although there's nothing against this kind of music and certainly one could argue since the first Zelda it's revolving around childs of phrygian/aeolian modes I certainly believe this soundtrack is not Zelda anymore, just as one could argue Adventure of Link lacks the typical Zelda Music Forumla.

Also lol at BGM_HOLOCAUST

edited 10:09 AM EDT October 21, 2015
by MurraySkull at 4:10 PM EDT on October 23, 2015
Pokemon Rumble World?
by 54634564 at 2:54 PM EDT on October 27, 2015
BCSEQ command list:
http://pastebin.com/yhbWYKJz

Names may or may not be from official tools, so it may not be a good idea to mirror.

:^)

EDIT: @soneek, shhh.

EDIT2: fixed unknown items

edited 8:31 PM EDT October 27, 2015
by soneek at 6:05 PM EDT on October 27, 2015
Those names are cool.

edited 10:18 AM EDT October 28, 2015
by a574045075 at 6:33 PM EDT on October 27, 2015
Hi! soneek.
I extracted the BCWAV from The Legend of Zelda - Tri Force Heroes Alice.bcsar.But vgmstream plugin can not play?
by soneek at 6:26 PM EDT on October 28, 2015
What did you use to dump the bcwav files?
by a574045075 at 6:35 PM EDT on October 28, 2015
I use vgmtoolbox.
by 54634564 at 7:46 PM EDT on October 28, 2015
Might be a newer version of the format? Most of them will play if you change the byte at 0x09 to 0x00.

edited 8:02 PM EDT October 28, 2015
by a574045075 at 8:24 PM EDT on October 28, 2015
Thank you! 54634564
by 54634564 at 11:30 AM EDT on October 30, 2015
soneek, your 3DSUSoundArchiveTool tool crashes on the BCSAR from Tri Force Heroes.

Seems like the BCWAR file offsets and sizes are set as 0xFFFFFFFF.

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