Previous Page | Next Page

by logan28469 at 5:27 PM EDT on October 30, 2015
Thank you for Tri Force Heroes!!!

edited 6:24 PM EDT October 30, 2015
by logan28469 at 6:28 PM EDT on October 30, 2015
So how do I extract from the Alice.bcsar? Which tool would be best?
by a574045075 at 6:38 PM EDT on October 30, 2015
54634564£¡Can you share 3DSUSoundArchiveTool?
by 54634564 at 6:44 PM EDT on October 30, 2015
It's on soneek's github:
https://github.com/soneek/3DSUSoundArchiveTool




Also, it's not mentioned anywhere and was annoying to figure out, but the .txt files it generates are for a program called sf2comp. Convert the wave archive files mentioned in the txt to wav format, put them in the same folder as the txt, then run 'sf2comp c file.txt out.sf2'.

Then convert the cseq files to midi with soneek's cseqconv:
http://www.brawlcustommusic.com/~soneek/3ds/cseqconv.exe

edited 6:53 PM EDT October 30, 2015
by logan28469 at 6:48 PM EDT on October 30, 2015
I'm just unaware of how to run that tool. Is it for linux? I'm on Win64

edited 6:52 PM EDT October 30, 2015
Someone please inform me.

edited 7:03 PM EDT October 30, 2015
by a574045075 at 9:32 PM EDT on October 30, 2015
3DSUSoundArchiveTool doesn't seem to work for all bcsars ?
by logan28469 at 10:59 PM EDT on October 30, 2015
Instead of ignoring me, can someone please just send me a link to either how to compile the thing, or an executable version? I would appreciate it more than you know.
by soneek at 8:48 AM EDT on October 31, 2015
I wrote that tool as part of a class project, so I never really cleaned it up. I started a Python rewrite in the summer, but got sidetracked like usual. There's more necessary features that haven't been implemented yet, and it needs updating for newer b(c|f)sars. I haven't bothered trying to compile for Linux with that tool before, since I wrote it in VS2013.

Before running sf2comp, the bcwav needs to be output as lwav, since sf2comp will read the loop points for any applicable samples. I have a custom vgmstream executable that can do that when running "for %i in (*.bcwav) do vgmstream -L -f0 -l1 -o "%~ni.wav" "%i"

by 54634564 at 9:58 AM EDT on October 31, 2015
Hey soneek, am I looking at this right? I'm still learning about this sequenced music stuff, so I'm confused by a lot of this.

Sequences in Tri Force Heroes are full of things like this(output from BCSEQ decompiler I'm working on):
http://pastie.org/private/jwcw3xn92meabjeooc3v3w

Don't only the last changes before the 'wait' have an effect? The other ones are just fluff that don't do anything?

edited 10:17 AM EDT October 31, 2015
by soneek at 4:21 PM EDT on October 31, 2015
I really don't remember off the top of my head. :/ Here's the rseq2midi source that I ended up adding onto for cseq support.

src

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source