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by logan28469 at 5:27 PM EDT on October 30, 2015
Thank you for Tri Force Heroes!!!

edited 6:24 PM EDT October 30, 2015
by logan28469 at 6:28 PM EDT on October 30, 2015
So how do I extract from the Alice.bcsar? Which tool would be best?
by a574045075 at 6:38 PM EDT on October 30, 2015
54634564ŁĄCan you share 3DSUSoundArchiveTool?
by 54634564 at 6:44 PM EDT on October 30, 2015
It's on soneek's github:
https://github.com/soneek/3DSUSoundArchiveTool




Also, it's not mentioned anywhere and was annoying to figure out, but the .txt files it generates are for a program called sf2comp. Convert the wave archive files mentioned in the txt to wav format, put them in the same folder as the txt, then run 'sf2comp c file.txt out.sf2'.

Then convert the cseq files to midi with soneek's cseqconv:
http://www.brawlcustommusic.com/~soneek/3ds/cseqconv.exe

edited 6:53 PM EDT October 30, 2015
by logan28469 at 6:48 PM EDT on October 30, 2015
I'm just unaware of how to run that tool. Is it for linux? I'm on Win64

edited 6:52 PM EDT October 30, 2015
Someone please inform me.

edited 7:03 PM EDT October 30, 2015
by a574045075 at 9:32 PM EDT on October 30, 2015
3DSUSoundArchiveTool doesn't seem to work for all bcsars ?
by logan28469 at 10:59 PM EDT on October 30, 2015
Instead of ignoring me, can someone please just send me a link to either how to compile the thing, or an executable version? I would appreciate it more than you know.
by soneek at 8:48 AM EDT on October 31, 2015
I wrote that tool as part of a class project, so I never really cleaned it up. I started a Python rewrite in the summer, but got sidetracked like usual. There's more necessary features that haven't been implemented yet, and it needs updating for newer b(c|f)sars. I haven't bothered trying to compile for Linux with that tool before, since I wrote it in VS2013.

Before running sf2comp, the bcwav needs to be output as lwav, since sf2comp will read the loop points for any applicable samples. I have a custom vgmstream executable that can do that when running "for %i in (*.bcwav) do vgmstream -L -f0 -l1 -o "%~ni.wav" "%i"

by 54634564 at 9:58 AM EDT on October 31, 2015
Hey soneek, am I looking at this right? I'm still learning about this sequenced music stuff, so I'm confused by a lot of this.

Sequences in Tri Force Heroes are full of things like this(output from BCSEQ decompiler I'm working on):
http://pastie.org/private/jwcw3xn92meabjeooc3v3w

Don't only the last changes before the 'wait' have an effect? The other ones are just fluff that don't do anything?

edited 10:17 AM EDT October 31, 2015
by soneek at 4:21 PM EDT on October 31, 2015
I really don't remember off the top of my head. :/ Here's the rseq2midi source that I ended up adding onto for cseq support.

src

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