Previous Page | Next Page

by a574045075 at 9:44 PM EDT on October 31, 2015
Soneek! Can you compile the code to exe ?
by MindReader at 5:26 PM EST on November 3, 2015
With braindump now making it very easy for me to rip sound files from 3DS games, you can expect some uploads from me now ;)

Starting with Pokédex 3D Pro.

I'll be taking requests, but only if I own the game in question :P
by logan28469 at 2:47 AM EST on November 4, 2015
So for Tri Force Heroes, I have managed to use various tools to dump the bcwavs and bcseqs, but I have not made any further progress. I convert the bcseqs to midi, but then they play in strange instruments of the Windows midi library. Any way to make them sound like they do in-game? What about bcwars?

So I'm guessing all that need be made is a soundfont.

edited 3:48 AM EST November 4, 2015
by hcs at 8:07 AM EST on November 4, 2015
Thanks MindReader!
IPFS mirror: Pokédex 3D Pro.rar
by Uiriamu at 8:44 AM EST on November 4, 2015
@logan28469

Well, as long as we have the instrument samples, and know their loop points it should be easy to make a soundfont. Otherwise it'd have to be done manually.

If you could share what you have. We can at least take a look and see how complicated it might be doing that.

edited 8:51 AM EST November 4, 2015
by soneek at 11:48 AM EST on November 4, 2015
Remind me this weekend to compile my tool and provide instructions for building soundfonts from BCSARs.
by 54634564 at 3:22 PM EST on November 4, 2015
I'm not very happy with the code, but here's my BCSEQ decompiler:
see my post below for link
I'm more of a code reader than a code writer, so it's pretty damn ugly and inefficient. :(


Pass in a BCSEQ file, and get output like these:
http://pastie.org/private/kdyp2snpzafakvjq3halq
http://pastie.org/private/b8jtebu7ujqvzuvquohwa
http://pastie.org/private/ugykgwc7glftjx1qzgavha

edited 5:17 PM EST November 4, 2015
by soneek at 4:15 PM EST on November 4, 2015
I'm an engineer rather than a computer scientist, so my code is always ugly, heh. Nice, that's also useful for BRSEQ and BFSEQ, since the DATA and LABL sections are the same structure. B(R/F)SEQ might have different endianness in the data, though I have to check again to be 100%.
by 54634564 at 5:16 PM EST on November 4, 2015
Slight update:
http://pastie.org/private/6tdtxrxxvwgzvj1egz6yg

I've improved the speed by a lot with a minor change(from minutes to seconds with large BCSEQ, like in TFH).

EDIT: Updated link. Variable names shouldn't have padding, fixed that.

edited 5:55 PM EST November 4, 2015
by rikineko at 7:02 PM EST on November 4, 2015
Here a rip for 7th Dragon 3 VFD:
https://mega.nz/#!h80xFSjL!g66_joKQwQ2jh-YMiGGT4szQimMsMIsTp7HdiqlYmOc

Format should be correct(ADX),and the password is sega.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source