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by Vector Harbor at 5:36 AM EDT on March 27, 2016
According to Soneek you need to use Vgmstream for file using this format but i never figured how to do it...I dumb sorry


edited 5:38 AM EDT March 27, 2016
by The12thGripper at 8:37 AM EDT on March 27, 2016
@Vector Harbor
I would assume Soneek is correct considered he's ripped it himself but I've got no idea how you'd extract the archive using VGMStream.

EDIT: With the assistance of someone, they were able to extract the archive and get .BGM files with a Wii ADPCM header Here is the source .BGM file I was provided to test

@MurraySkull

Thank you!

EDIT: Here is the BGMProduct.g1l file for HWL

edited 8:22 PM EDT March 27, 2016
Splatoon update request by VGSB at 12:11 PM EDT on March 27, 2016
Oops wrong thread. I will move accordingly.

edited 12:14 PM EDT March 27, 2016
by Koetsu2 at 1:00 AM EDT on March 28, 2016
@The12thGripper
I don't want to reinvent the wheel, but it does seem like a byte-swapped standard .g1l file. Simple archive, so I hope something like that already exists. I got the title theme out of it manually, so it must work for the rest.
by The12thGripper at 6:33 AM EDT on March 28, 2016
@Koetsu2
Could you share how you managed to extract it?

EDIT: I just downloaded one of the update files for the original HW and they played fine so I know it's not VGMStream or Foobar.

edited 6:42 AM EDT March 28, 2016
Hyrule Warriors Legends by soneek at 8:00 AM EDT on March 28, 2016
2 months overdue, but here's Hyrule Warriors Legends.

edited 10:53 AM EDT March 28, 2016

46 through 4C are the Legends specific new songs.

edited 11:23 AM EDT March 28, 2016
by The12thGripper at 11:03 AM EDT on March 28, 2016
Thank you, soneek <3

EDIT: My Foobar is not really liking some of those songs (My Fairy songs for example), sounds like there's a strong gust going on in the background.


edited 11:32 AM EDT March 28, 2016
by Vector Harbor at 11:39 AM EDT on March 28, 2016
Thank for the Hyrule Warriors Legends Rip !
by BtEO at 1:22 PM EDT on March 28, 2016
There's a couple of problems with those files.

First they're all set to loop, even the ones that shouldn't.
Second, they don't all sound right. 0000001F is particularly good at demonstrating that.

From what I can tell the G1L parts of the files are strictly an archive, and were only treated as part of the audio format originally because the Wii U Hyrule Warriors stuck to one file per archive. The VGMStream source doesn't seem to load any of the audio parameters from before the "WiiBGM" bytes. So you can extract those files add then any old .g1l header as long as it's 28bytes long and starts with "G1L_"

I'll have my own extraction up as soon as I figure out why I'm currently getting a nasty pop at the loop points — probably just cutting the file in the wrong place. For which I can at least cheat and look at soneek's files. :P

Edit:
Hyrule Warriors Legends rip

I've included the VGMToolbox preset and batch files to add the header for any curious folk but the files should be ready to go as-is.

Now to go see how to extract update/DLC data so I'm ready for any new files there.

edited 2:40 PM EDT March 28, 2016
by Jackano at 6:22 PM EDT on March 29, 2016
As always thank you very much for the effort and your time, soneek! :)

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