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by crediar at 7:16 AM EDT on September 5, 2014
Actually you need to have a dump of the game to create the XOR stream needed.

So no you don't need a physical copy.
by bxaimc at 7:13 PM EDT on September 5, 2014
Alright here it is:

Epic Mickey - Power of Illusion (2012)(DreamRift)(Disney Interactive Studios)

BCSTM/BCWAV glory

edited 12:18 AM EDT September 6, 2014
by MurraySkull at 10:51 PM EDT on September 5, 2014
Hot dog!

Great to finally have this soundtrack!


I must admit, though, that I am surprised that it uses simple .brstm, as the console titles use WWise.

edited 3:57 AM EDT September 6, 2014
by koopatroop at 1:06 AM EDT on September 6, 2014
So appreciate for the releasing!!!!!

Huh? There is only a half of the tracks from Luigi's Mansion Dark Moon been extracted?
DQVII by bxaimc at 5:06 AM EDT on September 6, 2014
Here you go ladies and germs:

Dragon Quest VII - Eden no Senshitachi (2013)(Heartbeat, ArtePiazza)(Square Enix)
by bxaimc at 5:46 AM EDT on September 6, 2014
Here's another

Tekken 3D - Prime Edition (2012)(Arika)(Namco Bandai Games

edited 10:52 AM EDT September 6, 2014
by dissident93 at 5:59 AM EDT on September 6, 2014
@crediar: oh, I see. My bad then.
by drfsupercenter at 4:48 PM EDT on September 6, 2014
Hey, so I managed to convert the GENH files from Luigi's Mansion Dark Moon with vgmstream.

I'm curious how you managed to do that though. I just extracted my own copy of the ROM earlier and noticed the odd WAV format like someone else pointed out.

I don't actually know what GENH is, besides that it's some "special" format created by the rippers here - found that much by searching around. Is it basically just meant to be a format that vgmstream can easily understand and thus play or convert?

I also noticed those were only the contents of the "streamed sound" archive, and not the smaller ones.

Does anybody have more info on how to do the conversion myself? Not that I don't trust whoever made the .genh rips, I'd just like to know. Most of the other 3DS games I've extracted used the BCWAV or BRSTM format, this is the first one I've come across that didn't. (Well, besides Pokémon X/Y, but those use normal .aac, even better - no conversion needed!)
Luigi's Mansion: Dark Moon by soneek at 6:33 PM EDT on September 6, 2014
I really should implement the original Luigi's Mansion files into VGMStream. We need to come up with an extension to use for the files though.

That odd WAV format is pretty much a Wwise little endian form of Nintendo DSP.

You'll need VGMToolBox to create GENH files. The settings I used for the 2 channel songs were:

Input File Format - Nintendo Gamecube DSP 4-bit ADPCM

General
Header Skip - 0x100
Interleave - 0x8
Channels - 2
Frquency: Use Offset - 0x18, and has size - 2, and byte order - Little Endian

Looping
For looping I did a loop start of 0 samples, and used the file end, though I had to manually see which songs actually looped.

Coefficients
Coef Offset: Right Channel - 0x5e
Coef Offset: Left Channel - 0x30

This isn't implemented in VGMToolbox yet, but hcs updated VGMStream to read the ADPCM coefficients in little endian. After the GENH file is created, you'll need to change the byte at offset 0x30 to 2.

Let me know if you're able to get it working.


by soneek at 6:37 PM EDT on September 6, 2014
New sets:

Dead or Alive - Dimensions (2011-05-19)(Team Ninja)(Tecmo Koei, Nintendo)
Fire Emblem Awakening (Fire Emblem - Kakusei) (2012-04-19)(Intelligent Systems)(Nintendo)
Mario & Sonic at the London 2012 Olympic Games (Mario & Sonic at the London Olympics) (2011-11-13)(Sega Sports Japan)(Nintendo, Sega)
Transformers - Prime - The Game (2012-10-30)(Now Production)(Activision)

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