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by P-Kong at 10:32 AM EDT on June 2, 2016
@Linkou

Woo! Thanks!
That's 1/2 things I needed, and the more important one as well.

Though...
How do I use it? =P
Terminal–something?
I'm using a Mac, by the way, but have a virtual Windows 8 installed.

Sorry, I'm not too active in the scene, really, and don't follow it too intensively.


edited 10:52 AM EDT June 2, 2016
by Linkou at 11:12 AM EDT on June 2, 2016
Open a command prompt and type "cseq2midi <file.cseq>" or drag the .cseq file to cseq2midi.exe to convert it.
by P-Kong at 12:01 PM EDT on June 2, 2016
@Linkou
Yay, it works!
Thanks!
That wasn't really so clear on a Mac, so I just did the extra steps of opening Win8 and everything went on as it should.
Finally, I got this.
It's like those java files you have to open a command prompt for, tbh, but I wasn't feeling too much like a pioneer, so I'm glad I've gotten help.

–––

Now to the last question, .sf2–esque sound font stuff:
When there is a big array of .bcwav files that are just some sounds, I suspect that they are needed for the .cseq files to be played correctly, since ACNLs K.K. tracks and such are sequenced.
But, how could I open the .cseq MIDIs with the correct sounds? (I.e. .bcwav files)
by Linkou at 12:12 PM EDT on June 2, 2016
This is also what I want to do... I don't understand anything about how to create soundfont and even less extract sequence files of .bcsar ; The 3DSUSoundArchiveTool software allows to extract sequences files and soundfonts, but it does not work and the creator has abandoned this software... So I asked help here, but nobody seems to know help me...

edited 12:13 PM EDT June 2, 2016
Extracting 3DS .bcsar files by P-Kong at 2:44 PM EDT on June 2, 2016
@Linkou
3DS Audio Ripper.exe shall be your solution, then.
It's what I used, so I hope this is enough of an advice.
Usage is pretty self-explanatory.

Always nice to return help to someone.

I got to extract around half of the .cseq files, K.K. Slider Songs sound somewhat confusing with the preset instruments..
Even more then I'd expect.
So creating a .sf2 would be really handy.
I might have opened the DJ K.K. versions of those, but yeah, still, no instrument can substitute the game sounds.
by dj4uk6cjm at 3:45 PM EDT on June 2, 2016
So theres no way to create a soundfont from the bcsar? Or is it just something that tedious? I really would love a soundfont for some of these 3ds games...even a universal one would be fantastic.
by The12thGripper at 9:32 PM EDT on June 2, 2016
Sweet, I got 3DSUSoundArchiveTool working. The game I tested it with wasn't sequenced so it's time to try it out with Dr. Mario.

EDIT: got a bunch of .bcseq files from Dr. Mario

very lost on what i do with them

edited 9:48 PM EDT June 2, 2016
by ChillyBilly at 1:01 AM EDT on June 3, 2016
Here's tonight's round, all from the same series:


Bike Rider DX

Bike Rider DX2: Galaxy

Chari-Sou DX3: Time Rider

Chou Chari-Sou: Atsumete! Choujuu Hunter


^The latter two games haven't been released outside of Japan yet, hence me sticking with the original titles. Anyways, this series has a number of fun tunes, so check 'em out!
by Lunar at 11:12 AM EDT on June 3, 2016
Does anyone know if a tagged set for Kirby: Planet Robobot has surfaced yet?
by Linkou at 2:28 PM EDT on June 3, 2016
@P-Kong : Nice! This software is great! I got all .cseq files from 3DS Games.

Who can create or help us to create soundfonts... ??!!

@The12thGripper : Please, share your 3DSUSoundTool worked!

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