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- by soneek at 1:07 PM EDT on March 19, 2015
- I see what you did there. Thanks btw.
- by bxaimc at 1:27 PM EDT on March 19, 2015
- Gah such goodness.
- by VidGameScrapbook at 3:10 PM EDT on March 19, 2015
- So now that people have received their copies of the official Smash Bros. soundtrack, which do you think sounds better? My hearing is not all that great to be able to judge myself.
a. The 48 kHz files on the Smash Bros. Wii U disc (potentially lossy compression?)
b. The lossless quality 44.1 kHz files on the soundtrack, which are about double the file size when as a maximally compressed FLAC.
Also, can anybody confirm for sure whether the idsp streams use lossy or lossless compression?
Another question: has anybody either created a Smash Bros. playlist that matches the order of the sound test, or has a list that pairs the filenames with the song titles?
- by shrimp at 3:41 PM EDT on March 19, 2015
- Some tracks on the official SSBU soundtrack disc still have a 32Hz cutoff. It's really quite sad as I was looking forward to actual 44Hz audio. Still, thankfully a majority of them are indeed 44Hz 16bit.
It's hard to say if those 32Hz songs are in 16 bit. They don't sound like it to me. For comparison, the Main Theme / Underworld Theme [The Legend of Zelda] on the CD (snd_bgm_C20_ZLD_MainTheme_Chika.nus3bank from game) sounds sharper and more crisp than the game version (not treble crisp, but quality crisp). So it's mostly safe to say those actual encodes from their original sources may be 16 bit.
For reference, the 32Hz cutoff songs are 1.06, 1.11, 1.18, 1.21, 1.32, 2.04, 2.10, 2.11, 2.13, 2.15. It's a shame. Was hoping to hear Tetris A and The Legendary Air Ride Machine in true CD quality.
Also funny fact, the tracks 1.06, 1.18 and 2.04 from the soundtrack are lossy encoded! (was in the game also).
- by starerik at 4:31 PM EDT on March 19, 2015
- It's nice to see some true 48kHz soundtracks from first party games like Kirby and MP10. I just hope the in-house teams will start as well. At least Nintendo Land had it, but MK8 and other Mario titles - nope. I will be pissed if Zelda U keeps it at 32kHz.
- by The12thGripper at 4:54 PM EDT on March 19, 2015
- Aw, the Sonic Lost World rip doesn't have the DLC tracks. :(
edited 10:02 PM EDT March 19, 2015
- by MindReader at 6:17 PM EDT on March 19, 2015
- Since the music from the MK8 DLC was ripped, wouldn't it be just as easy to rip the Lost World DLC music?
- by Kurausukun at 7:36 PM EDT on March 19, 2015
- On the SSB soundtrack issue; I can't say I know much about what exactly the .idsp format is, but I'm almost positive it's only 4-bit like pretty much everything else used in games. The 438kbps bitrate of the .idsp files also leads me to believe it is lossy compression (but like many other compression methods such as ADPCM, it's pretty good quality-to-compression ratio, pretty much undetectable). This is, of course, all my speculation, and I could be totally off. If someone more knowledgeable knows about the idsp format and would like to make a post, by all means go ahead and correct me.
- by crediar at 12:15 PM EDT on March 23, 2015
- Currently DLC can't be just decrypted like update data.
By chance they put the new music in the update of Mario kart 8.
- by RebeccaSugar at 8:48 PM EDT on March 24, 2015
- If you would know about compression on the adx/aax format, please let me know. I'm thinking of making a few OSV's on some games that are sampled at 48kHz as well.
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