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by TheUltimateKoopa at 5:24 PM EDT on October 19, 2014
I assume the special "Link" and "Mario" tunes that play when you complete certain colour panel challenges are sequenced too?
by MurraySkull at 5:36 PM EDT on October 19, 2014
Those could be what those unplayable files actually are, if they are in fact Color Challenge.


BTW, the sample NSMBU .BFWAW is "Molten Overworld".
by soneek at 5:46 PM EDT on October 19, 2014
Those tunes are bfwavs inside BgmResourceStd2nd.sarc.
by TheUltimateKoopa at 5:59 PM EDT on October 19, 2014
If the intro to the circus theme is separate there are about 6 different versions (intro, 4 looped streams, ending), otherwise, there's 5, which means either 10 channels or 12 channels.

Colour Panel challenges probably have at least 7 parts, which could be up to 14 channels altogether. But then, that doesn't explain why they don't just "not play", but don't even get recognized as an audio file at all.
by Benjamin at 6:01 PM EDT on October 19, 2014
The ending's a bfwav in SeResourceStd1st.

Also Color Panel Challenge might be strange, I remember a segment where only a bit of it played for the first part. I think it was in Sunshine Seaside.
by bxaimc at 7:57 PM EDT on October 19, 2014
Which ones are unplayable? Also, vgmstream now at r1040. Finally added soneek's bfstm and g1l support as well as some bfwav fixes.
by MurraySkull at 8:22 PM EDT on October 19, 2014
Redc_bgm_Circus.my.32.dspadpcm.bfstm
Red_bgm_Circus_fast.my.32.dspadpcm.bfstm
STM_RC_BGM_PDOREMI.bfstm
STM_RC_BGM_PDOREMI_FASTM.bfstm

Also, where can I download VGMstream r1040?
by bxaimc at 8:40 PM EDT on October 19, 2014
Alright, so those play on my end. Only issue we have with those is they have a slightly different structure compared to the other BFSTMS such as the loop flag. Since it reports a zero value back to vgmstream (probably has it in a different place because it adds a new RGEN block where DATA usually is) and avoids looping.
by Benjamin at 8:47 PM EDT on October 19, 2014
Maybe they should have an option on where you should have the loop, using the special loop points?

EDIT: On a side note, I mixed some of the sound samples and made this:

https://www.dropbox.com/s/nyibwrsdr3056ig/Beep%20Block%20Skyway%20%28Game%20Version%20without%20Beeps%29.wav?dl=0

edited 1:56 AM EDT October 20, 2014
by nothingtosay at 8:54 PM EDT on October 19, 2014
Thanks for adding BFSTM to vgmstream, bx. I've said it before, I'll say it again: you're a real rad dude.

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