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- by AI-M at 2:13 PM EDT on July 20, 2005
There we go (Courtesy of Jordan D.).
Rockman QSF rips solved. Both of them tagged and ripped. :)
- Mega Man QSFs by marioman at 7:14 PM EDT on July 20, 2005
- AI-M, let me first say: YOU ARE THE MAN!!! Thank you SO much for giving me the location of the the Mega Man QSF rips. I am very happy to have them.
Also, thanks to Jordan D. for ripping Mega Man: The Power Battle. It is great. I am sure that Mouser X will be happy to get it too.
I can't thank you enough. Thanks.
- by AI-M at 8:45 PM EDT on July 21, 2005
- Sorry marioman... Jordan D. did the tagging and I did the ripping. nZero did the mirroring of the two files.
Still wondering about YM2151 emulation.
- by marioman at 5:02 AM EDT on July 22, 2005
- Well...you are STILL the man! Thanks to nZero too.
- Damnation to hell with ftp by unknownfile at 3:07 PM EDT on July 23, 2005
- Since I can't upload an update to the MSF format spec, I can post it here. Damn Windows for poor ftp support! *shakes fist*
MSF Format Specification v0.2
by Peter S. Conway
Revised on Friday July 22nd 2005
Uber abridged version
The header has been changed. The MSF format can now use either the code or reserved section but a marker must be placed after the initial MSF start position.
ASCII "MSF" to start
The next byte is a switch.
00h = Normal mode (reads from Reserved)
01h = M1 mode (tells the player to use the M1 dll by R Belmont for playback)
02h = Use zlib compression (reads from code section)
I'll type more on this subject on the 30th.
In the meantime, go download some music! ;)
- MSF FORMAT RELEASED by unknownfile at 1:16 PM EDT on July 30, 2005
- I have released the first MSF rip ever.
GET TEH SET HERE
I'll update the specification to the MSF format tommmorow.
And as for camp, it SUCKED ;p
- by Mouser X at 10:07 PM EDT on July 30, 2005
- So, uh, now that this format exists, where can I get the player for it (though you probably mentioned it, I didn't notice it. Sorry)? Also, you should send this info to Neill, as he is, after all, the "owner" of the PSF spec, after all. Though he hasn't posted anything on PSF_Rippers in a long time, I'm pretty sure that a new format based on the PSF spec would get a response out of him. If you want, I could send the information to him, though I really doubt there's any need for me to do that.
Also, because he is the owner of the spec, he might have some pointers to help you adhere to the specs more specifically. When HCS developed the USF format, Neill provided some help in a few areas so that it adhered closer to the PSF specs. Actually though, there's a few areas that HCS sort of "fudged around" to get USF working. One of these is the savestate feature. Using the savestate, you can remove the bootcode from the sets, and therefore cut down on uneeded space. Neill disagreed with that idea, but let it pass, as USF was HCS's idea. As such, he was free to do with it as he wanted, but that there were still areas that needed "cleaning." The use of Zlib was one of these. The earliest sets didn't use (or did they not even have?) the zlib section. As such, most PSF format tools would "choke" on the set, because they were unable to find the information that they expected to find there.
Now, I'm not saying the MSF format doesn't adhere to the PSF spec, as it probably does adhere just fine. What I'm saying is that Neill would probably like a heads up before it becomes an official deal. Then, there's also the fact of advertising the new format to those that are interested in ripping sets for it.
I don't know your skills (or anyone else's, for that matter) in ripping the audio out of arcade ROMs, but I get the impression that you could use some help in ripping, especially if you tried to take on ripping the majority of the sets yourself (as HCS has mostly done, or Caitsith2, as well, for that matter). Basically, what I mean by that is you need to get people interested that can actually help supply additional sets to the archive. Otherwise, it's left up to you, or it becomes a dead format (see DSF and SSF for examples).
After all of that, I have one other thing to say. Nice job. I mean it. If I recall, you said you're like, 12 (I could easily be mistaking you for someone else, so please don't take offense if I'm wrong. Also, you don't need to confirm that number, if you don't want to. I never tell people my age, over the internet. The closest you'll ever get from me is between 18 and 28 years old). As such, that's very impressive. I barely understand the technical garbage that is the PSF spec. In fact, though I've been wanting to rip USF sets, the truth of the matter is, once I get the ROM to only play the song I tell it to (and I'm a very long way off from that, mind you), I have absolutly no clue what to do next. All I know is that it's run through some batch ripper program. From that point, I'm lost. You however, have surpassed that. You may not know ASM (or if you do, perhaps not to the extent that you can rip any game you want), but you were still able to create your own format, and even supply us with a ripped set for us to sample from. That's impressive, especially for a 12 year old. Take that zoopd!!! Ha!
Okay, I'm done now. Hopefully, if all goes well with your MSF idea, you'll earn some needed respect and clout around the PSF community (and I don't mean here, I mean PSF_Rippers, which, technically, is PSF proper (though they certainly don't seem to enjoy inviting others onto the scene... Oddly enough)). Thanks for your great work, and good luck! Mouser X over and out.
- by ninninetynine at 10:41 PM EDT on July 30, 2005
- I don't know if MSF is really necessary(or QSF for that matter). If you use M1 you have over 1,000 games supported already(including all Qsound games). M1 supports a per song tagging system and most games are already fully tagged(in both English and Japanese).
- I think I would like someone to read this. Oh yes, and this post is by unknownfile at 5:48 AM EDT on July 31, 2005
- Just to clear a few things up...
-The MSF format is tentative, I have yet to make a player for it.
-The MSF format might never see the light of day as it was only an idea I thought up about a few months ago.
-I am 14 years old and the only assembly I know is swi (the ARM/THUMB software interrupt code)
-The reason I added the M1 emulation mode to the MSF spec was to allow people who don't know how to program to be able to rip MSFs automatically. That, and I don't like having to go back and forth from Winamp to BridgeM1. THERE SHOULD ONLY BE ONE PLAYER PLZ KTHX.
-The reason MSFs use the reserved section I forgot, but hopefully it'll be revised AGAIN soon enough.
Speaking of MSFs, I am now finishing the Puzzle de Pon M1-mode set. It should be up soon. And tacos.
- by unknownfile at 3:03 PM EDT on August 1, 2005
- IT'S LIKE ANYONE READS THIS THREAD ANYMORE!!!!!! ARENT YOU INTERESTED!? HMF!
MSF Related stuff is the theme yet again for this post.
MSF Central has been opened and I released what I use to make MSFs. I also released the specification but I haven't linked it on MSF Central yet.
You programmers better get MSF ripping or be a sorry lot if you don't. ;p
And now, for no reason whatsoever, HI MOUSER X :D:D:D:D:D:D:D:D:D
End of post.
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