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by ugetab at 12:48 AM EDT on October 19, 2009
Nice clayfighter rip. I was getting nowhere in my attempts today, so it's nice to not have to do it.

I actually like the music from clayfighter. I have to kill/max the time on the tags though, I don't like this 2 and 3 minutes crap.
by JILost at 12:53 AM EDT on October 19, 2009
Thank you, Josh W, for the Clayfighter rip. It is MUCH better than the SPC rip insofar as each song starts from the beginning, notes don't randomly drop, there are no weird timing/volume issues, etc, which were the main reasons I thought it would do better in SNSF. The only downside at all to this rip is that Intro part 3 -still- doesn't have the vocals in it. I would presume it's possible since the Phantasia rip has them; am I wrong? I suppose I can always use the ROM and BSNES if so.
by ugetab at 12:56 AM EDT on October 19, 2009
The vocals don't work too well in the copy of SNES9X I use. I wouldn't be surprised it they don't work too well in the SNSF player version either.
by Omochao at 1:13 AM EDT on October 19, 2009
SmartOne, I want to know if any beta tracks were left in the final version.

As for the vocals in Clay Fighter, I suspect they are put over the music.


edited 2:57 AM EDT October 19, 2009
by JILost at 3:30 AM EDT on October 19, 2009
As I recall, they're read straight from the ROM due to being too large to fit in the RAM; which is why they were never in the SPC set. I suspect that's also the case with ToP.
by Omochao at 3:33 AM EDT on October 19, 2009
Doesn't seem to be the case with Phantasia.
by Josh W at 5:40 AM EDT on October 19, 2009
I just checked, the vocals are not part of the track.

If i switch the track with another, the vocals are played on top of that one instead.
by Lunar at 7:54 AM EDT on October 19, 2009
SmartOne, in addition to beta tunes (which may not be there, but fingers crossed), another problem is the snesmusic rip is REALLY bad, with lots of missing channels. the old zophar set had similar problems but with different channels. i tried fixing it but i wasn't able to. i mentioned it to datschge, etc. but snsf would side step the whole bother with the kart motor sounds at the starts of the tunes, which is basically what is screwing things up.

great job JoshW and ugetab!

if anyone decides they want to rip sim city 2000, i'll put myself forward to tag it.
by snakemeat at 11:04 AM EDT on October 19, 2009
Ronde! Yay! Now I can hear if the game sounds as bad as it looks.

There's no streaming audio, correct? Maybe it's an anagram, something like....Megaten Audio....Phormat.

(actually, this isn't that bad - kind of sounds like the Devil Children games, except not as terrible. I wonder who composed it)


Gotta check for streaming audio in Ronde, there are likely some videos to be demuxed too. I'll keep you posted on updates. If you discover the composer, please let me know and the tags can be updated.
by ugetab at 11:31 AM EDT on October 19, 2009
Sim City 2000 SNSF:

http://castleofthewinds.angelfire.com/

Ran out of space on the other account, so this one will have to host the slightly larger stuff I do. I think the other account will survive my smaller rips though.

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