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by SmartOne at 6:53 PM EDT on October 27, 2009
But the best player is for SPCs...
by JFD62780 at 6:56 PM EDT on October 27, 2009
Quoth Lunar:

"...SNSF does sidestep the whole issue of tracks being sloppily dumped, and the issue of missing/hidden songs. just sucks that the trade-off is that not everyone has the expertise to rip 'em!"

I was thinking the SNSF-to-SPC method, because it might apparently be the ONLY way to properly dump Hangglider and Skydiving respectively, because of the stubborn sound effects that insist on playing nanoseconds before the first note! X(

As for Light Plane and Helicopter, all's they need is a better timed dump. If at first you don't succeed, try until you lose your mind. That's how I dumped DOOM and got in. ;)

edited 6:57 PM EDT October 27, 2009
by nensondubois at 8:14 PM EDT on October 27, 2009
There's two ways you can get a *perfect* dump of the sfx pilotwings songs:

I was thinking the SNSF-to-SPC method, because it might apparently be the ONLY way to properly dump Hangglider and Skydiving respectively, because of the stubborn sound effects that insist on playing nanoseconds before the first note! X(

Couldn't we use that method to make a Wario's Woods SPC set? Probably not because the sound code was not written in SPC700, rather it was written in 65816; which is the main CPU. I don't know why I asked if I answered my own question.

1. Make a music modifier for Pilotwings. I didn't even attempt this game.

2. Modify G-SPC so you can save changes to to the four ports (2140, 2141, 2142 and 2143) as a .SPC file. For Pilotwings you will need to change a value at 2140 to 06 using a non Sound Effect SPC file.)

http://gigo.retrogames.com/gspc/gspc016.lzh

There is no source for the program, unfortunately otherwise I'd take a look and see if I could add a save to SPC option. If someone could do this then it will coax the requirement of SNSFs for many games.

edited 8:21 PM EDT October 27, 2009
by ugetab at 9:57 PM EDT on October 27, 2009
For the the SFX issue, I'd normally suggest a code to disable the sound effects in question, or all sound effects period if that's compatible with the coding.

Actually, a quick look confirms that it's just a full SPC700 init, with $2140,$2142/$F4,$F6 as the song/propeller sound selects. Here's a set of them, and they should be quite good enough based on past successes with this method.

http://castleofthewinds.angelfire.com/

I did need at least cursory knowledge to correctly place Super-Gameboy data writes in the correct spots, and you'd be surprised how many games write all songs to the SPC700 at once, then send a look-up number to it using one of the registers.
by nensondubois at 10:15 PM EDT on October 27, 2009
What SPC700 disassembler/assembler would be used to modify these values? I can do it for most games but a fool-proof method would help. I have found some interesting things in a few games that would make complete? For example (I'm not sure if I should give this away but whatever) In tetris 2, there are three unused cinematic *endings*, if you will that I'd like to dump. I already know what I need to change but what SPC700 assembler/disassembler would one use to make these registers take affect? I'd still like to do this on my own though. Maybe I shouldn't ask.

edited 10:32 PM EDT October 27, 2009
by ugetab at 10:29 PM EDT on October 27, 2009
None nenson. You can edit a damn SPC file in a hex editor, as I did for a single byte in every one of those files. I just ripped an SPC after the music faded to nothing on the title screen and worked from there. You don't even seem to know how the SNES and the SPC700 registers are related in code, yet you supposedly 'contributed' to the ripping/hex editing/research of all my SGB SPC sets. You're a dork still, but if you keep trying, maybe you'll end up recovering from that affliction. I can only hope.

In response to your edited text, you can find the 2140-2143 SNES registers at 0x1F4-0x1F7 in the .SPC files, and they are referenced as $F4-$F7 internally to the SPC. SNES9X Debugger has these in ARAM, at the internal address locations. Now contribute stuff.

edited 10:33 PM EDT October 27, 2009
by nensondubois at 10:37 PM EDT on October 27, 2009
I'll start that now.

edited 11:00 PM EDT October 27, 2009
by Dais! at 10:48 PM EDT on October 27, 2009
"unfortunately few people look there"

I don't know what this actually means, since few people actually give a shit about SPC ripping period. Whose attention, exactly, are you hoping to attract?
by ugetab at 10:53 PM EDT on October 27, 2009
There are considerably more SPC rippers than NSF rippers, GBS rippers, and certainly SNSF rippers. SPC ripping is something you could almost train a monkey to do, while the others are more logic and reasoning intensive.

In short, there are more people who need to be informed of developments who are of lesser mental caliber than in other ripping formats.
by nensondubois at 10:59 PM EDT on October 27, 2009
Well here.

http://www.mediafire.com/download.php?zgz1yz1vnew

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