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by Lunar at 4:10 AM EDT on April 10, 2010
oooo plugin updates. *moist*
hopefully this means sim city 2000 will play properly now
edit: i think its playing too fast from what i can tell, but it is in sync.

edited 4:19 AM EDT April 10, 2010
by Sir-Sabin at 5:34 AM EDT on April 10, 2010
Mother 3 seems to have sounds like static or something when being played via viogsf 0.07
by SmartOne at 3:17 PM EDT on April 10, 2010
Timing must have changed in VBA-M. I'll stick with viogsf 0.05 and the Mother 3 set that plays without pops. Unless there's a better solution.
by ugetab at 5:53 PM EDT on April 10, 2010
Sim City 2000 timing between Geiger's SNES9X debugger and the in_snsf9x plugin seem to match up. If there's an error, I think it's in the basis emulator for the plugin.
by JudgeIto at 11:54 PM EDT on April 10, 2010
[ADVANCED CUTTER]
- Add PS2 KCES/SVAG plugins (bxaimc).


Oh wow, this works great. Thanks so much!

I was getting ready to ask you guys for help with getting the output from the two PS2 Contra games to mesh with manakoATs DATs, but this'll do fine.

ALSO: While we're talking about SNSFs, is there any reason why the Wario's Woods set in the archive here is just 28 copies of the same track?

edited 12:05 AM EDT April 11, 2010

edited 12:06 AM EDT April 11, 2010
more m1 crap by unknownfile at 10:50 AM EDT on April 12, 2010
I'm in the process of porting M1 over to run on MAME 0.137's core to resolve some issues and add a whole new bunch of features.

This means I'm now open to feature or driver requests now that I'm on the new core.

This new version will be released once I have it running without it crashing over and over and over.

The following drivers are on the to-do list:

- Sega C2 board. (Genesis-based, for games like Thunder Force AC. I already have the driver for this one worked out)

- Psikyo SuperH-based hardware, particularly Space Bomber and Strikers 1945 II.

- And, of course, every driver in M1 that now has to be ported to run on the new core.

Also, the X68K driver is complete, even if the PCM sounds like crap. I probably won't add it in the final builds due to hackiness.

edited 10:51 AM EDT April 12, 2010
by marcusss at 2:34 AM EDT on April 13, 2010
IS there any way to get Vasara 1 or 2 working on it? I have been told they don't have a separate sound cpu so it won't be supported but anyway will ask just incase :)

Good work though !!
by Knurek at 10:35 AM EDT on April 13, 2010
Getting a game that doesn't have a separate sound CPU to work in M1 is like ripping an NSF or GSF - so possible, just hard to do.
by unknownfile at 11:00 AM EDT on April 13, 2010
Pretty much what Knurek said.

It's pretty easy on 68000 systems as they have usually have the YM chips sending a specific interrupt to the CPU, rather than the chip being controlled by vblanks.

Z80s on the other hand often have other bits and pieces running in the interrupt code, so that has to be isolated somehow.

Now onto interesting stuff:

Thunder Force AC's player has three vectors to the sound driver right next to each other, in this order:

- Init
- Select (Controlled by several functions)
- Play (referenced by IRQ vectors)

I'm guessing several other games running on the same system will have a similar driver.

The new core currently has Gradius 3 running fine. The video system still requires a screen to be present, otherwise the core crashes. I might just leave these nullscreens in place, but whatever.
by marioman at 3:39 PM EDT on April 14, 2010
@Elven: aossf 1.21 has been released and it supposedly fixes the Shining Holy Ark problem.

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