Previous Page | Next Page

by hcs at 12:35 PM EDT on May 21, 2010
I'd just like to point out that in this thread "other xsf formats" refers to "not USF or 2SF". And don't feel like you have to ram everything else into this one thread, anyway...
by ugetab at 12:23 AM EDT on May 24, 2010
Virtual Boy Mario's Tennis music ripping:
Open the .VB file and go to AB22.
Change A042C740 to C0A0??00, replacing ?? with the music number.
Load the game to play the music. Record, then Reset to start the music with silence.

jal 0700B16E is the music init call, and it's all hard-coded values so far, hence the recoding info.

Jack Bros:
Just listening:
Change CE2 from 16 to what you want in the .VB file.
Reload or reset the game.

Recording:
Change 1B1D8 from 20 to what you want.
When you get to the Yes/No option, change the selection to start/restart the music.

edited 12:57 AM EDT May 24, 2010
Old Request Filled by guest at 10:57 PM EDT on May 26, 2010
Dai-4-ji Super Robot Taisen S (1996)(Winkysoft)(Banpresto)[SLPS_001.96] PSF:
http://www.sendspace.com/file/6i3jdu
by iloveyou at 1:44 AM EDT on May 27, 2010
guest!!!!!
Thank you very much !!!!

Does anyone have this format?

[Langrisser 4,5 - PSF format]
[Super Robot Taisen R,D,J - GSF format]
[Super Robot Taisen 64 - USF format]
[Super Robot Spirits - USF fromat]

Heal the world make it a better place~
For you and for me and the entire human race~
There are people dying~ܢ
If you care enough for the living~ݢ
Make a better place for you and for me~~ۢ

edited 1:51 AM EDT May 27, 2010
by agu fungus at 10:31 PM EDT on May 27, 2010
So, is there any progress on trying to make a format for Wii and Gamecube sequences?
by RukarioGyiyg996 at 11:50 AM EDT on May 28, 2010
Is the music in Doom PSX sequenced or streamed? Because I've been wanting to have PSF's or XA of PSX Doom for a very long time now...
by marcusss at 9:16 AM EDT on May 30, 2010
sequenced in .lcd files right? It would be cool to play them someday without the need for wave logging in an emulator ^ ^
by Knurek at 11:41 AM EDT on May 30, 2010
guest: Since you're in the PSF ripping phase, how about the 1st X-Com game (you ripped the second one, I think. Most music is in CD-DA format, but maybe there's some noticeable sequences as well:

http://www.sendspace.com/file/sryd4n
by guest at 5:03 PM EDT on May 30, 2010
guest: Since you're in the PSF ripping phase, how about the 1st X-Com game

X-Com PSFs

edited 5:09 PM EDT May 30, 2010
by MarkGrass at 5:58 PM EDT on May 30, 2010
Resident Evil 3: Nemesis (PSF)
Resident Evil 3: Nemesis (PSF) - MIRROR

I can't remember who requested this PSF set, as it's been awhile... but, better late than never.

The BGM data was ripped from the DreamCast version disc, reverted to standard Sony format using an included tool that I developed, and was then converted to PSF format using snakemeat's VGMToolbox with my generic psf driver.

None of the PSFs are tagged, timed, etc.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0228s;