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by Mouser X at 2:50 PM EST on December 2, 2011
GENH is just a "wrapper", or a "container format". GENH stands for GENeric Header. In other words, when a game is ripped that either doesn't have a header, or the header doesn't contain enough information, then those files have a GENH header added on to them, to complete the missing information. It's kind of like how AVI contains different formats (as in, AVI isn't technically a format by itself, and thus, GENH isn't a format by itself).

Nothing to be confused about. GENH, being only a header, can "contain" any format out there, so long as support for that format it exists. Hopefully that clears up any confusion. Mouser X over and out.
by Knurek at 5:43 PM EST on December 2, 2011
One new VGM pack and a fix for the earlier Taikou Risshiden release:

P.T.O. - Pacific Theater of Operations [Teitoku no Ketsudan] (1992)(Koei)

Taikou Risshiden (1993)(Koei) v1.01
by Koto at 7:11 PM EST on December 5, 2011
Hello Knurek, do you still have the xmp-mod15 plugin for XMPlay? You talked about it in page 151 (dead link). I've been looking for it and it was impossible for me to find at the moment.

Could you upload it for the pleasure of Exotica lovers?

And another question: What I need to play David Whittaker files in XMP? This xmp-mod15 plugin? Or another one? Thanks for the help, your Amiga-XMPlay guide was very useful :)

See ya
by Knurek at 1:12 PM EST on December 6, 2011
@Koto:

Here's xmp-mod15: http://www.multiupload.com/H0RBSN7NIZ

David Whittaker files can be played with xmp-delix, available here: dhost.info/pieknyman]dhost.info/pieknyman
by Koto at 4:00 PM EST on December 6, 2011
Thanks for the plugins Knurek.

But doesn't solve my problem. Files didn't play because I didn't have the latest zip plugin. I have to get used with this player ^^U Thanks anyway.

See ya

by Knurek at 10:13 AM EST on December 10, 2011
Two new SPC sets:

Shanghai III (1994-09-15)(Kuusou Kagaku)(Sunsoft)

Super Nichibutsu Mahjong 3: Yoshimoto Gekijou Hen (1994-07-29)(-)(Nichibutsu)

And one more:

Super Mahjong Taikai (1992-09-12)(-)(Koei)

And another three:

Super Nichibutsu Mahjong (1992-12-18)(-)(Nichibutsu)
Super Nichibutsu Mahjong 2: Zenkoku Seiha Hen (1993-10-29)(-)(Nichibutsu)
Super Nichibutsu Mahjong 4: Kiso Kenkyu Hen (1996-09-27)(-)(Nichibutsu)

edited 12:47 PM EST December 10, 2011

edited 3:32 AM EST December 11, 2011
by nensondubois at 5:38 PM EST on December 12, 2011
Shanghai III definitely wins an award for having the worst videogame music ever.
by Knurek at 12:09 PM EST on December 16, 2011
I'm looking for all sensible input/suggestions concerning a new project of mine - could you download the file linked below and let me know your opinion?

http://www.multiupload.com/6FONB0Q4CU

Every single thing will be appreciated - do you find this format of storing music nice, does it even work in your setup (no problems for my XMPlay+NEZPlug++ combo, but YMMV).

Thanks in advance, guys.
by Electric Keet at 9:08 PM EST on December 16, 2011
It's kind of neat in that GSF+miniGSF way but... foobar2000 with foo_gep doesn't have any clue what to do with those playlist files. If they were instead a single playlist file with a name matching the GBS, however, it'd be just fine. (I have plenty of those.)

I personally might throw some odd little script together to convert between single-playlist to playlist-per-subtune, if we start seeing rips of this style.
by Dais! at 2:28 AM EST on December 18, 2011
Individual M3Us for each subtune has always felt weird to me, although I can see the appeal. Personally, I create a lot of needless clutter in my life by myself, so going beyond just the (file)+M3U pair feels like I'm making a mess. Using the product code (DMX-whatever) also seems kind of weird - I feel like I should have some objection to raise over the way different regional codes might do....something, but I guess stuff like that really isn't important unless there's someday a comprehensive GBS ripping project that can compare regional versions of games and stuff like that.

It seems to work fine with Winamp (5.621) and NEZPlug++, though, so I don't have any real objections to this format being pursued. I mean, as long as there aren't currently plans to replace, say, the way things are stored at joshw.info

But as Electric Keet noted, this won't work for foo_gep, at least currently. Kode54 actually just updated the plugin, but only for some minor fixes.

Hopefully he'll have some time to look at recent posts in the corresponding forum topic - there's a request in there to implement the NEZPlug ability to read loop information from M3U files, which would save me the trouble of making separate playlists for Winamp/XMPlay and Foobar. This extremely important decisive critical detail is obviously the sole thing keeping me from finishing all the GBS M3Us I have started.

--

Knurek, where did you find the composer details for Motocross Maniacs? Were they mentioned in interviews somewhere?

I wonder if Yamane did BGM #4. It's kind of reminiscent of some moody stuff from SOTN. Ah, if only we could see a collaboration between these two again..

(come to think of it, I have to check the useless staff roll of MM2 against who at Konami has worked in sound on other games)

How do you change the built-in Artist field for a GBS file? Please don't say hex editing. Please :(



oh! While I'm here, there's something else I want to ask. A while ago I noticed the nifty "[ut]" part of HES sets which have playlists but haven't been tagged/timed. In the unlikely instance there's ever revived interest in creating such M3Us for NSF/GBS/KSS/etc, would it be too much trouble to see that 'feature' implemented for those formats as well? I don't know if there's some central place where these kind of decisions are made or what. I mean, besides here, I guess.

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