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by Knurek at 8:36 AM EST on December 18, 2011
@ElectricKeet:

I have a python script that will convert from foobar-like playlists to single tracks, so if you'd like to write something, just make the one that works in reverse. :)
Would definitely come in handy, I have plans on converting *all* the emulated formats with this approach.

@Dais!:

Here's another example, this time with working foobar tagging data.

Tetris (1989-06-14)(-)(Nintendo)

This illustrates quite nicely why split m3u are a nice thing - Tetris has some music difference depending on the version used and with split m3u and two GBS "libs" you can have a properly ordered set.

And I personally like the serial code for filename approach. You have all the relevant data (game name, year, developer, publisher) in the set name/folder, and this way you can easily determine which region version the game was ripped from.

I don't like foobar all that much, but since it seems to be popular, I'll include the tagging data for foo_gep, even if it leaves things a bit messy.

Composer detail for Motocross Maniacs were taken from Japanese Wikipedia. Michiru Yamane's page states that she just did score the Game Over tune.

I just hexedit the data, though there have to be some editors for it - I couldn't be arsed to look for one though.

As for the [ut] sets... I kind of plan on going through all of them and timing them, there's not that much untimed PCEngine sets to do, about 160 IIRC. Definitely doable.

edited 8:37 AM EST December 18, 2011
by snakemeat at 6:03 PM EST on December 18, 2011
How do you change the built-in Artist field for a GBS file? Please don't say hex editing. Please :(

You can update GBS tags with VGMToolbox:
1) Goto Examine/Exploration Tools > Tag/Info Viewer.
2) Drag and drop one or more GBS files onto the window.
3) Right click the file name of the GBS file you want to update and select "Update Tags"
4) Update you tags and click "Update"


Should work for MDX, NSF, S98, VGM, and xSF too, but VGM and xSF have better dedicated tagging tools in VGMToolbox already.
by bxaimc at 6:48 PM EST on December 18, 2011
How do you change the built-in Artist field for a GBS file? Please don't say hex editing. Please :(

You can update GBS tags with VGMToolbox:
1) Goto Examine/Exploration Tools > Tag/Info Viewer.
2) Drag and drop one or more GBS files onto the window.
3) Right click the file name of the GBS file you want to update and select "Update Tags"
4) Update you tags and click "Update"


Should work for MDX, NSF, S98, VGM, and xSF too, but VGM and xSF have better dedicated tagging tools in VGMToolbox already.


That, or.....



Hex Editing
by Knurek at 3:55 AM EST on December 20, 2011
Okay, first round of big VGM reorganizing work I've been doing lately:

SNES Music Archive

* All SPC soundtracks from SNESMusic (up to and including 2011.11.22 update) + quite a number of basic sets from other sources.

* All available SNSF sets.

* [NEW FEATURE] A bunch of games that are undumpable to SPC have had a game recording added (like The Lost Vikings set I've linked to earlier).

* All tagged files renamed from 8+3 format into something more readable.

* All sets compressed with 7z for better compression than RAR. XMPlay users just need to add xmp-7z do their player directory, foobar users have foo_unpack_7z, Winamp has in_zip as the post below mentions, people using other players are on their own, sorry.

* [NEW FEATURE] Prototype sets moved into a separate directory.

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

If anyone wants to I can create a torrent with all the data, though I'd much rather use my bandwidth for uploading other systems.

Massive thanks to JoshW for providing the hosting.


edited 5:00 AM EST December 20, 2011
by Mouser X at 4:46 AM EST on December 20, 2011
Apparently, in_zip for Winamp (in_zip on Winamp's forums) is not well known here (oddly enough, since it's how I play the majority of my music now, and DrO posted bug fixes for it numerous times here...). It works great the majority of the time, though I do occasionally have problems.

Problems I have noticed:
7z (especially in solid archives) takes a lot longer to extract than either ZIP or RAR. While patience will usually get you through, it seems to cause problems for files that require multiple parts (aka, *.minixSF+*.xSFLIB)

There's 3 main ways to have in_zip "import" the data in the archive - numbers (each file in the archive is given a number, based on its order within the archive), file names (pretty self-explanatory), and playlists (though, once the playlist is read, it uses one of the previously mentioned methods). The numbers are the most "stable" method, so it's what I usually use (though I prefer file names). For whatever reason, sometimes when the file names are used, they display properly in Winamp, but they don't play, so you have to reopen (by "playing" the archive) the archive using numbers instead. As for playlists (if the archive has a playlist in it), it's really hit and miss, and is generally unreliable in my experience.

I haven't had an outright crash using in_zip in ages, so it's good there. But sometimes, files won't play (*.XA files almost never play (if ever) using VGMstream+in_zip) at all (regardless of being in a ZIP, RAR, or 7z), unless extracted first.

As a general rule, if it's a 7z file, you're usually better off extracting it first, due to the amount of load-time between tracks. Obviously, the larger the file is, the worse it gets, and since I listen to all the streamed sets without extracting them first, 7z can be pretty bad (500 MB 7z file? Yes, that takes at least 4 seconds between each track). However, with smaller files (say, SPC sets? I haven't tested 7zipped SPC sets), it might not be such a problem.

For the most part, I have little to complain about with in_zip. That said, I'm fairly certain the version on DrO's site (and on Winamp's forum) is not the most recent version. I'm running "v0.6.9.5 Dev Build Tue Feb 17 21:48:02 2009", and as stated, it seems fine overall. So, if you're using Winamp, and want to listen to your music without extracting it from the archives, I'd strongly recommend giving in_zip a try. It may not be as "pretty" (aka, seamless?) as XMplay or fb2k's archive support, but it gets the job done far more often than not. And since I don't think I mentioned it, in_zip supports ZIP, RAR, 7z, and ACE.

If for some reason in_zip doesn't work for you (especially in the instance where multiple files are needed (*.minixSF+*.xSFLIB)), you can check the settings, and alter how in_zip handles such files (you'll probably want the "Rules Editor" tab). By default, in_zip supports the "common" xSF formats (I've had to add support for QSF, SNSF, and probably DSF, SSF, and 2SF), but there's a few other things it can do as well (for example, in NGC streamed sets, some songs have separate files for the Left and Right channels. Theoretically in_zip can support this. I've had it work (I was the one to request and test it), but I'm not sure the version I have actually does the job right).

Anyway, since Knurek has provided a wonderful resource for us users, and even made sure it works with his preferred player(s), I felt I should mention that Winamp can also play files from within archives, with the right plugins. Hopefully in_zip works as well for others as it does for me (either that, or I've just learned how to work around or ignore its quirks? I've been using it so long, that I have no idea what a new-user's experience might be with that plugin). Hopefully someone finds this useful. Mouser X over and out.
by Knurek at 10:25 AM EST on December 22, 2011
3 new basic SPC sets, freshly dumped by YK:

Earth Light - Luna Strike (1996-07-26)(-)(Hudson)

Light Fantasy 2 (1995-10-27)(-)(Tonkin House)

Sugoro Quest++ Dicenics (1994-12-09)(-)(Technos Japan)
by Mouser X at 12:10 PM EST on December 22, 2011
Yay! I've been wanting a rip Light Fantasy 2 for years (more than 10, as near as my memory can tell)! Though, obviously, it was so long ago, that I'm worried I won't be able to find the song (because I don't remember it, but I'm 100% certain it was from Light Fantasy 2) I'm looking for. I haven't seen YK since he was on PSF_Rippers, so please give him a HUGE THANK YOU from me!!! I plan on listening to this as soon as the opportunity presents itself. Mouser X over and out.

edited 6:20 PM EST December 22, 2011
by Knurek at 2:17 PM EST on December 23, 2011
And one more for good measure:

Mahjong Taikai II (1994-09-30)(-)(Koei)

//Edit

And another one:

Leading Company (1993-02-26)(-)(Koei)

edited 4:12 AM EST December 24, 2011
by Knurek at 4:54 PM EST on December 24, 2011
New Genesis set, by Amiga demoscene legend Raphael "Audiomonster" Gesqua:

Shaq-Fu (1994)(Delphine)(Electronic Arts)

//Edit

And two new SPC sets:

Winning Post (1993-09-10)(-)(Koei)

Winning Post 2 (1995-03-18)(-)(Koei)

edited 2:57 PM EST December 25, 2011
by Knurek at 5:25 PM EST on December 25, 2011
Second round of VGM reorganization:

Genesis/MegaCD Music Archive

* All VGM soundtracks from Project2612 + a few sets not added yet to the site.

* All available Redbook tracks from MegaCD games

* [NEW FEATURE] Prototype sets moved into a separate directory.

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] MegaCD Redbook tracks renamed to GameSerial_Track# format (for example from 02.mp3 to T-60024_02.mp3)

WonderSwan Music Archive

* All available rips from WonderSwan/WonderSwan Color games

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] Actual WSR and M3U filenames changed from full game name to GameSerial (for example from Alchemist Marie & Elie - Futari no Atelier (WSC)(2001-10-25)(Gust)(E3 Staff).wsr to SWJ-HTRC01.wsr).

Merry VGMstmas.

edited 5:26 PM EST December 25, 2011

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