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- by Jackalope at 11:11 PM EST on February 10, 2012
- I'm fairly certain we don't have a Super Tempo set, so I made a preliminary rip.
There are probably a fair number of unused songs, but I only largely ripped those I encountered in the game because I encountered so many sound effects brute forcing; I'll go back and be more thorough later. Like a bum, I also failed to make notes of which song was which level, track and bank.
There was one song I couldn't rip, which I made notes on:
"-I couldn't rip the Bremen variants of level 2, no doubt because it's a layered song whose parts fade in.
[0x09D0] SEQUENCE_VOLUME (0x05): control=0x00 volume=0x7F fade=0x00
[0x09E0] SEQUENCE_START (0x01): control=0x00 bank=0x02 track=0x02 priority=0x00
[0x09F0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x01 midi_data1=0x0B midi_data2=0x7F
[0x0A00] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x02 midi_data1=0x0B midi_data2=0x7F
[0x0AF0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x04 midi_data1=0x0B midi_data2=0x7F
[0x0AB0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x03 midi_data1=0x0B midi_data2=0x7F
[0x0CF0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x05 midi_data1=0x0B midi_data2=0x7F
[0x0D00] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x06 midi_data1=0x0B midi_data2=0x7F
[0x0D10] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x07 midi_data1=0x0B midi_data2=0x7F
Taking a guess, bank 2, track 4 seems to hold the midi data and activate it as you find the band members. I don't know how to capture that."
- Five GBS playlists. by Electric Keet at 2:14 PM EST on February 12, 2012
- Oi, Knurek! I got these five "finished".
I say "finished" in quotes because... well, I want to be sure this is adequate. I feel bad because I have some of the Japanese track names, but not all, and I honestly don't know the language enough to fake the rest, so I just sort of culled most of that except from the one Castlevania title.
Oh, and the trouble with the playlists turns out to not be Unicode at all, but a few absurd rules like not having a colon in the @TITLE line and, wouldn't ya know, remembering to turn the commas I turned into tabs back into commas after editing. Uh... oops.
Still, what a screwy format. I haven't yet played with whether I can get commas into song names yet, but I'm afraid that if I try to do that I'll end up accidentally summoning Cthulhu or something like that. I keep thinking we should instead have metadata in some sane format and then scripts to easily convert into whatever playlist files are desired. Of course, I also want to turn all the GBSes into miniGSFs. And I want a pony. A pretty pegasus pony.
I'd request more sets to work on, but I have a couple other projects to clear up first and I don't want the temptation. I'll let you know when my plate's clear again... but let me know if there's any more work I need to do on these, 'cause I can bang that out quickly!
- by Lunar at 2:44 PM EST on February 12, 2012
- I am doing a partial retag of the Tomodachi Collection 2SFs based on the Club Nintendo Platinum soundtrack that was released at the end of last year. However for some reason FB2K isn't letting me add Japanese characters into the tags. Is that a limitation of 2SF format itself? I recently got a new computer so I'm on a fresh install, and I don't remember if I encountered this issue before (or if I got around it; I may have done.)
Of course it wouldn't be a problem if there was a translated tracklist available, but unfortunately there isn't at the moment, so I just want to do what I can.
- by snakemeat at 3:15 PM EST on February 12, 2012
- Is that a limitation of 2SF format itself?
The PSF format allows UTF8 tags, but not all apps support it. I cannot get WinAmp to do it either. VGMToolbox should let you add Jp tags using the "xSF Tag Editor."
- by Knurek at 3:52 PM EST on February 13, 2012
- @Electric Keet:
Thank you for these, and for future reference, if you want to have a comma in NEZplug M3U format, just add backslash before it (so \,).
I've added all five and even tagged Solar Striker on my own to boot.
Unfortunately, not everything is honey and peaches - it turns out that NEZPlug doesn't like playlists with long (150+ chars) title tags. Some of the Castlevania tracks had hit that limit, causing all kinds of weird behavior (player crashes mostly).
This is a pity, since that means those nifty tagged split M3U format rips are not really possible. I will have to think what to do with the whole thing now, should I just use the one-in-all M3U file or use split M3U with more basic data (skipping game title, developer/publisher and year would work fine, I guess)...
Opening - Tomoko Nishikawa, Michiru Yamane - Teenage Mutant Ninja Turtles: Fall of the Foot Clan - ©1990 Konami
we would have
Tomoko Nishikawa, Michiru Yamane - Opening
Not as nice, I know, but them's the breaks...
- by Dais! at 1:57 PM EST on February 24, 2012
- Knurek, would you mind posting the untagged sets for...let's see...
Boomer's Adventure in ASMIK World*
Skate or Die: Bad 'N Rad
Pop'n Twinbee/Twinbee Da!!*
Tower of Druaga*
I've put an asterisk by games that have official album releases (whether directly for the game or for the arcade game they are adapted from), just in case someone else wants to do them before I do. I'll poke around for info/play for tags on nearly anything else you throw my way, although it'll probably take me a while if it's something like mahjongg...
The way that foo_gep reads m3u timing data is still being worked on, so if anybody has any other suggestions to be made to kode54, now would be a good time to bring it up over on those forums. Once the two plugins work in (relative) harmony on this matter, I think it might be possible to hammer out a somewhat more thorough and easier to work with format for the playlists.
- by Knurek at 3:36 PM EST on February 24, 2012
- @Dais!: Here you go:
I'm wrapping up June of 1991 currently, I'll put the updated spreadsheet online later today.
- by Knurek at 1:40 PM EST on March 6, 2012
- 80 new, basic HES playlists, timers only
- by Knurek at 6:20 PM EDT on May 15, 2012
- So, it turns out that there's a hidden track in the French version of Link's Awakening, completely different than the hidden track in the German version.
Nenson did 'rip' it (read, used GBgbs and did some basic bank splicing), but his rip weights at 700kB, 90% of which are 0x00's (because nenson, that's why).
It's gonna show up eventually on PMH, but since it will be few months before I hit June of 1993, here's the proper version:
Legend of Zelda: Link's Awakening French version
edited 6:21 PM EDT May 15, 2012
- by bxaimc at 9:06 AM EDT on May 16, 2012
- because nenson, that's why
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