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by marcusss at 10:04 AM EDT on October 10, 2015
Thanks for your replies guys
by kode54 at 7:26 PM EDT on October 10, 2015
From the looks of the API, the "Get" calls should have been preceded by:

ADDUI $a0, $gp, 0x20
ADDUI $a1, $gp, 0x22

instead of

LH $a0, 0x20($gp)
LH $a1, 0x22($gp)

I tried patching the getters' parameters with that at runtime, but it doesn't fix it.
by MarkGrass at 12:07 AM EDT on October 11, 2015
Just a reminder that v4.2.1 is the newest version of my generic driver.

Snakemeat has this version and will eventually include it into his toolset.
by kode54 at 3:35 AM EDT on October 11, 2015
I just re-ripped a single tune from Kileak using the latest generic driver, and it works.

CONFIRMED v2.x driver is totally broken with AOPSF. Sets should be updated.
by marcusss at 6:19 AM EDT on October 11, 2015
Thanks a lot for the update..Re-ripped the broken psf's and they now play in Foobar while using Generic PSF Utility.



edited 6:37 AM EDT October 11, 2015
HYBRID by marcusss at 1:45 AM EDT on October 12, 2015
Today I played an old FPS on PSX Emu today and the music is cool and funky. I didn't see it in the PSF archive so here are the timed psfs to it.

HYBRID


edited 12:28 PM EDT October 12, 2015
by hcs at 12:42 PM EDT on October 12, 2015
IPFS mirror: Hybrid (1997-11-27)(MotiveTime, Ltd.)(Midas Interactive Entertainment).zip
by marcusss at 8:21 PM EDT on October 12, 2015
Also here is a rip of Azumi for the PS2. Music files each have a L and R file and are VAG so they play in stereo.

Some pretty decent Japanese music in that game.


Azumi (2005-03-24)(Gargoyle Mechanics)


edited 9:02 PM EDT October 12, 2015
by hcs at 2:26 AM EDT on October 13, 2015
IPFS mirror: Azumi (PS2-VAG)(2005-03-24).zip
by MarkGrass at 1:15 PM EDT on October 13, 2015
Enjoy this mighty fine, tempo proper PSF rip of Misadventures of Tron Bonne.

This game utilizes standard SDK VAB data, but sequence data is in the same exact format as Bio Hazard 3 / Resident Evil 3.

The header of the sequence data is simply missing the "pQES" signature and has a few very minor rearrangements (8bytes swapped). In other words, it's SDK standard.

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