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by RukarioGyiyg996 at 5:45 PM EDT on October 31, 2015
I'll have to look into that, thanks.

Still, a PSF set of DOOM PSX is only possible through ripping the driver. If only I was well versed myself I'd take a crack at it.
by Squaresoft74 at 6:46 PM EDT on October 31, 2015
Talking about PSF rip, i'm almost done with Samurai Shodown RPG, anyone willing to do the timing/tagging job ?

edited 8:08 PM EDT October 31, 2015
by marcusss at 10:46 PM EDT on October 31, 2015
I remember psx doom has only 10 or 20 samples and the game's driver mixes & manipulates them to produce the music ingame. Would be cool to be able to somehow get music out of it.

The samples are cool though like the crying baby but ingame it sounds creepy :-)
by RukarioGyiyg996 at 12:50 AM EDT on November 1, 2015
I think Doom64 used some of the same samples plus new ones. It also has a sequenced version of the PSX doom title screen.
by marcusss at 10:33 PM EST on November 13, 2015
Hi I was wondering if someone could get the music out of these files. The file contains extracted files from Perfect Dark XBL on XBOX360. There is also included, a file in the rar called PackedSegFile which is probably compressed and may contain the music??


PDXBLA

The music is supposedly better than the N64 version . Dolby etc and I love PD music :-)

Cheers


Also a nice game, Monster World has .psb files


MW

It has sound_archive.360 in hex editors but so far can't play it. It must be compressed or something as each game is just 1 psb file ~ 2-5MB


edited 10:59 AM EST November 14, 2015
by Nisto at 8:09 PM EST on November 14, 2015
Hmm, I just found this on foobar2000's components page. I may have been living under a rock the past few days, but what's the background on this component update/variation? I didn't find any post/thread about it on hcs64, and I'm not sure what it's supposed to fix/improve. The Github commit logs also doesn't tell me much tbh.
by Kirishima at 7:22 PM EST on November 15, 2015
@mrjaredbeta

midi's can be logged with the spuAndy plugin for whatever emulator. The only thing thing that needs to be done is make an sf2 file from the samples(which is a huge pain), and assign each channel in the midi a proper the proper instrument.

Here's an unmodified sample midi that i'm currently playing around with: https://www.sendspace.com/file/g1wwv9

edited 7:24 PM EST November 15, 2015

edited 9:51 PM EST November 15, 2015
by RB at 8:39 AM EST on November 17, 2015
@Nisto:

He switched back to using Neil Corlett's PSF/PSF2 engine, which is less legal (it includes a Sony BIOS) and less accurate, but more compatible with the many, many broken rips out there.
by MarkGrass at 9:51 PM EST on November 17, 2015
Well damn @ old PSF engine :/
by Nisto at 10:46 PM EST on November 17, 2015
Ah, I see. Thanks, RB. I'll probably stick with foo_psf then.

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